Chris Maltby
chrismaltby.com
Chris Maltby
@chrismaltby.com
Maker of GB Studio @gbstudio.dev
I think a better long term solution is flipping the workflow around in @gbstudio.dev, allowing starting with a tileset and draw scenes with a level editor built into the app. Something I'd like to get to eventually :-)
June 25, 2025 at 8:32 AM
Which is still useful as common tilesets were originally introduced to allow seamless scene transitions by guaranteeing the order of shared tiles was the same between two scenes.
June 25, 2025 at 8:32 AM
If a scene includes more tiles than are in the common tileset it will still work but creates new merged tilesets and unfortunately you lose this benefit.

So rather than:
[SceneA]+[SceneB]+[Common Tiles]

You'll get:
[SceneA]+[CommonTiles+UniqueTilesA]+[SceneB]+[CommonTiles+UniqueTilesB]
June 25, 2025 at 8:29 AM
In latest dev builds of GBS if scenes share a common tileset that include all their combined tiles (like the files this tool generates) then the tile data is only stored in ROM once. So you can set all your rooms in a dungeon to share one lot of tile data. Great for big projects!
June 23, 2025 at 3:28 PM
Ooh it's possible, at first I had quite a few hardcoded workarounds for handling things from gbvm but managed to remove most of those by the end of it. Not tried but it might actually work on any gbdk/zgb/crosszgb game 🤞
June 7, 2025 at 9:26 AM
Also worth noting that @gbstudio.dev gives a display of how large your ROM is currently each time you build you game and how far you are off your ROM increasing in size. ROM sizes will be either 128KB, 256KB, 512KB, 1MB, 2MB or 4MB based on how large your game is.
February 7, 2025 at 3:32 PM
Always love seeing a physical release @drgd-retro.bsky.social @horatiu.bsky.social @golosogames.bsky.social (I can't find Pokettohiro on Bluesky but check out pokettohiro.com)
January 31, 2025 at 6:25 PM
Thanks! 🙏
January 15, 2025 at 2:07 PM
This is great thanks, any chance me and @gbstudio.dev could get added? :-)
January 14, 2025 at 11:12 AM
perfect, thanks!
January 14, 2025 at 11:08 AM