Christopher Yabsley
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christopherdev.bsky.social
Christopher Yabsley
@christopherdev.bsky.social
I make Horror Games™
⚔️ TBA Grimdark Fantasy Game
🐷 Pigsaw 🍎 The Fruit
Back to the shadows!
January 18, 2026 at 9:24 PM
Hours of dev time are lost each day with my constant desire to dress up my little mans.
January 17, 2026 at 11:13 PM
Starting work on catalysts today (offhand casting items), the first of which will be the clerics holy symbol.
January 16, 2026 at 8:51 PM
Wands will be themed to their damage type such as the dark wand being a small scythe.
January 15, 2026 at 8:35 PM
Multiplayer?
No just some fakery... for now.
January 14, 2026 at 9:19 PM
FromSoft made me dig mages that use bucklers.
January 13, 2026 at 9:33 PM
👿 Dark Damage 👿 can roll on any weapon but may also be wielded through unholy prayers.
January 12, 2026 at 9:57 PM
I love when games let you stack ☠️ Poison Damage ☠️
January 11, 2026 at 9:57 PM
It just feels right to roll ✝️ holy damage ✝️ on a mace.
January 10, 2026 at 9:49 PM
Wouldn't be an ARPG without fire damage now would it 🔥
January 10, 2026 at 9:29 AM
❌ Zweihander
✅ Lightning Zweihander
January 9, 2026 at 7:40 AM
The torch is now an offhand item giving the player a lighting alternative until they can aquire a belt lantern.
January 7, 2026 at 10:14 PM
The best part about adding a pants slot is now you can do a shirtless build.
January 7, 2026 at 12:32 AM
Tooltips, derrived attribute highlighting, and leveling up.
Never underestimate the amount of UI work that goes into a RPG.
December 11, 2025 at 5:14 AM
I love visual progression in gear based games so here is a level 1 warrior starting with the humble sackcloth.
November 20, 2025 at 12:21 AM
Started a pass on the more class specific gear such as the rogues cowl.
November 16, 2025 at 3:16 AM
Did a basic pass on materials over the last few days, no more runescape vibes sorry.
November 13, 2025 at 10:06 AM
He was just eating the cork in the last potion animation so I added a little cork flip (very cool)
October 31, 2025 at 2:16 AM
glug, glug, glug
October 30, 2025 at 12:53 AM
Throwing torches into the dark will be an invaluable tactic for illuminating what lurks in the shadows.
October 23, 2025 at 12:10 PM
Added a simple physics force to items when your inventory is full, didn't realise this would introduce a tech deck mini game.
October 23, 2025 at 1:32 AM
Torches will be an integral part of exploring the dark depths of the dungeon.
October 21, 2025 at 5:14 AM