1. Physics-based animations are solid, few instances where they feel “wrong.”
2. Models and textures are detailed enough to communicate the art direction effectively and they invested in the right parts of detail, if that makes sense.
3. Never tried to do too much.
1. Physics-based animations are solid, few instances where they feel “wrong.”
2. Models and textures are detailed enough to communicate the art direction effectively and they invested in the right parts of detail, if that makes sense.
3. Never tried to do too much.