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@cicadayl.pds.witchcraft.systems
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gamer goddess

i love my wife ❤️ @cammydev.bsky.social‬

pfp by tacoman
captain waynbe crepeypasta chaingun fguckign scary
December 3, 2025 at 7:10 PM
This issue would show the unprepared American children the first real full dive into Play It Loud and how it styled worked and looked. Hey, here's how you can Play It Loud yourself! A step-by-step guide on it.

Lot's of DK, they loved that monkey.
December 3, 2025 at 2:07 PM
And then a surprisingly nice visual change for the mag, a nice shoutout to Rareware for making it possible.
December 3, 2025 at 2:07 PM
So it's 1995 finally and NP just got a visual upgrade. You are instantly greeted with this, because I don't know why things needed to be gross.
December 3, 2025 at 2:07 PM
Despite all this marketing, NP was still using a lot of stuff from how the mag looked in the 80's as well. Nothing was seriously set in stone. The only time you'd ever really see the Play It Loud stuff in NP was at the beginning of the mag and well. they were kinda. you know. something.
December 3, 2025 at 2:07 PM
But then, there was the holy grail for them. The game to put SEGA and anyone else to shame. The game they loved to drag out as much as possible.

Donkey Kong Country.
December 3, 2025 at 2:07 PM
They were trying very hard to appeal to a mature audience, a good example was MK2 being on the SNES. Prior to Play It Loud, SEGA really put the hurt on Nintendo because the SNES ver of MK1 just had sweat instead of all the gore it was known for.
December 3, 2025 at 2:07 PM
Of course, Play It Loud wouldn't kick off up until '95. But there was also another thing going on at the time that makes me believe that Play It Loud was also made for another reason.
December 3, 2025 at 2:07 PM
Issue 062 would be the first issue to use "Play It Loud" as a term. A foundation was forming, although it looked very messy.
December 3, 2025 at 2:07 PM
So Play It Loud was slowly being formed. It was a very slow process though.

The first attempts of Play It Loud started in '94. Not loud enough in my opinion.
December 3, 2025 at 2:07 PM
sleepy buge + wip

(repost)
December 2, 2025 at 10:21 PM
ouh..
December 2, 2025 at 8:52 PM
December 2, 2025 at 7:40 PM
repost
December 1, 2025 at 10:23 PM
ok
December 1, 2025 at 9:26 PM
December 1, 2025 at 2:21 PM
"make your own quake" from pc gamer, issue 71 (april 2000)
December 1, 2025 at 2:21 PM
December 1, 2025 at 1:55 PM
umbra makes friends
December 1, 2025 at 1:50 PM
oh holy shit thats new to me

"fuck you" keys haha
December 1, 2025 at 1:07 PM
"hi"
December 1, 2025 at 12:25 PM
repost, art of my friend's oc charlie
November 30, 2025 at 8:19 PM
last time i did one of these was a year ago lmao
November 30, 2025 at 3:14 PM
graphic design is my passion
November 30, 2025 at 3:02 PM
Unreal, Daikatana, SiN, Half-Life, and many more were all put under the blanket of "Quake Killers" in a lot of publications after Quake II released. None of these games killed Quake but they are apart of an era of FPS history where there was extreme hype to see who could take ID down a notch
November 30, 2025 at 12:37 PM