Cidney Hamilton
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cidney.mastodon.gamedev.place.ap.brid.gy
Cidney Hamilton
@cidney.mastodon.gamedev.place.ap.brid.gy
Technical game designer, Linux-based game programmer, software engineer and web developer. Currently making City of Glass.

🌉 bridged from ⁂ https://mastodon.gamedev.place/@cidney, follow @ap.brid.gy to interact
Pinned
Finally released Dad's Shiva for this year's ECTOCOMP. You can play it and other entries here. Thanks to everyone who beta-tested mine.

https://itch.io/jam/ectocomp-2025
ECTOCOMP 2025
A game jam from 2025-10-01 to 2025-12-01 hosted by rubereaglenest, alyshkalia & Passerine. There's a full moon rising Let's go dancing in the light We know where the music's playing Let’s go out and feel the night But now it's getting late...
itch.io
Reposted by Cidney Hamilton
pandoc is like ffmpeg for documents.
February 1, 2026 at 5:52 PM
Tweaked the introductory dungeon a bit. Still a WIP. #cityofglass #screenshotsaturday
December 20, 2025 at 5:13 AM
Published a new devlog for #cityofglass on my personal website. These are mostly going to the itch.io page (for people with access keys only).

https://cidney.org/2025/11/19/city-of-glass-devlog-006
City of Glass Devlog #006
It’s been six months since I’ve published a dev log. Progress has been steady– as is self doubt and anxiety. This is by far the longest adventure game I’ve ever made. There are currently about 30 rooms, and 40 characters, and still a lot more to do. Act 1 is programmed and playable start to finish; Act 2, the most nonlinear section, is designed, and I’m starting to work on scripting and creating assets for it. Much of what I’ve been focusing on is modeling and exploring the city. The first adventure game I played that allowed you to explore a city was Quest for Glory 2 – and most of the city consisted of empty alleyways with locked doors and only the occasional wandering NPC. More modern adventure games, from Gabriel Knight onwards, start with a city map and points of interest to explore. This works well when it’s your home city– but misses the rather frustrating experience of getting lost that anyone who’s moved to a big city is likely aware of. City of Glass has four main plazas – the university district, the square outside the cathedral, the wealthier Lady’s district, and the docks. There are other ethnic neighbors within the city– for Jews, Greeks, Turks, Slavs – but the dominant language is Italian. All of them have a day and night cycle, and each background is designed and painted individually. I’m working on making character designs more modular and reusable– but the architecture of the city is more distinct. There are open side streets, cramped alleyways, slums, open plazas, fountains, and construction sites. Moving from the much-more-limited village to the city was overwhelming for me. I spent some time blocked, before resorting to modeling things in 3D in the Neverwinter Night’s toolset. This helped the spatial relations in the city make more sense to me. In any game that features a city this strongly, it becomes the main character. The exteriors are now explorable, dynamic, and hopefully, memorable.
cidney.org
November 20, 2025 at 1:08 AM
Spotted today on the street: handmade poster for an emotional support hotline advertising itself as no AI, underneath billboard advertising itself as AI.

Not appreciating the overall cyberpunk dystopia, but appreciate running into good level design.
November 19, 2025 at 7:57 PM
Reposted by Cidney Hamilton
Holy Shit, #valve did a product launch in 2025 and did not mention AI a single fucking time. So refreshing.
November 12, 2025 at 10:33 PM
Playing through #ectocomp2025 . Getting some nice feedback on my game, so leaving my own reviews on other people's games. Here are five that have stood out so far that seemed worth blogging about.

https://cidney.org/2025/11/13/dads-shiva-and-ectocomp
Dad's Shiva and EctoComp
I released an interactive short story called Dad’s Shiva last month, as part of the 2025 EctoComp. In it you play a character, estranged from their abusive father, who visits their sister who’s had him in hospice care for the last five years. EctoComp is a yearly Halloween-themed IF competition. There were some great entries this year, including: * I Got You by Kastel Complete with 1940s comic cover art and a smarmy narrator, this choice-based short story takes the structure of a dating sim and goes to explore transphobia in an uncomfortable and vivid way. * Kinophobia by Bruno Dias A deep, meaty parser-driven entry, this mystery/exorcism game lets you explore a haunted movie studio and try to put to rest no less than 24 ghosts. It took me five hours to complete. While ther are some supernatural elements that I missed on the first play through, most of it involves digging through old documents and online archives of the history of a doomed film producer couple between 1974 and 1997. * Beneath the Weeping Willow by Lamp Post Games I’m still astonished that this was created in 4 hours. The plot of the dead child needing to be laid to rest is familiar, but the polish and charm of the presentation made it memorable. Makes heavy use of Ink’s dynamic text. * Stage Fright by Dercomai Another parser-driver adventure, this one heavy on puzzles and comedic horror. You play a homunculus understudy at a theater company that recently had a tragic accident. Alludes to _The Phantom of the Opera_ , _Into the Woods_ , _Dracula_ , _Sherlock Holmes_ , and other theater staples. * Costumes and Candy by Leon Lin This one was cute. Very cute. You play a kid competing with a rival to collect the most candy on Halloween, while knocking on houses in a neighborhood block. Each house expands into its own minigame. I particularly enjoyed the Twine game-with-in-a game where you help your neighbors playtest their EctoComp submission. EctoComp is open for judging until the end of November, so take a look at all 63 (!!!) submissions here.
cidney.org
November 13, 2025 at 4:10 PM
Reposted by Cidney Hamilton
@bonfire is doing some of the most interesting work on the open social internet, and they're doing it in the most exhilarating ways. I am delighted to be even a little bit involved in the work they have planned:

https://www.wrecka.ge/sparks-fly-up/
Sparks fly up
Once you’ve seized the tools of political life to build communal power, it’s hard to forget what a hammer feels like in your hand.
www.wrecka.ge
November 11, 2025 at 12:25 AM
Reposted by Cidney Hamilton
Back in the olden days (90s) how long do you remember playing a given game?

These days it feels like a new game is maybe a "two month" thing and then I don't usually replay it or continue.

Back then walkthrus were less available and there were fewer games released, did we play them longer?
November 9, 2025 at 6:21 AM
WIP of the dialogue interface for #cityofglass on #screenshotsaturday . The rest of the UI is still Popochiu defaults.
November 8, 2025 at 11:34 PM
Just migrated #cityofglass from Github to Codeberg while in the process of setting up my new laptop. This includes design docs, image source files, and the Ink and Godot projects.
November 8, 2025 at 10:36 PM
Please tell me I'm not the only 30-something engineer whose father is constantly texting me Technology Review articles about AI being the future and how I'm "afraid of change" or something.
November 8, 2025 at 10:32 PM
Watching https://www.youtube.com/watch?v=J9ZKxsPpRFk and wondering how to make it digestible for friends and family who do not have CS degrees and don't understand my stance on GAI hype. This is now the main thing I argue about with my father.

I like the kombucha burger marketing analogy.
November 8, 2025 at 9:08 PM
Reposted by Cidney Hamilton
Need help completing easy but boring programming tasks?

Would you rather spend more time thinking at a high level and crafting good specifications and documentation?

Want an intelligent assistant that can learn and improve over time?

Happy to review code and guide development through ongoing […]
Original post on toot.cafe
toot.cafe
November 7, 2025 at 3:14 AM
Reposted by Cidney Hamilton
My conviction that most LLM coding tooling is aimed at avoiding learning rather than enabling it just keeps getting stronger. Today I'm looking at debugging tools for LLM generated code and you'll never guess what everything I'm finding uses, why it's more LLMs of course. 🤡
November 7, 2025 at 11:46 AM
Reposted by Cidney Hamilton
"Mass layoffs hit Square Enix hours after it shares plans to have AI handle "70%" of its quality assurance and debugging soon"

https://www.gamesradar.com/games/mass-layoffs-hit-square-enix-hours-after-it-shares-plans-to-have-ai-handle-70-percent-of-its-quality-assurance-and-debugging-soon/ […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
November 7, 2025 at 1:47 PM
For anyone who played or judged this year's #ifcomp , there's a post-event survey from @IFTF that allows for feedback on (among other things) the use of generated AI in cover art and entries themselves.

I didn't play a lot of entries because the whole thing left a bad taste, but glad to provide […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
November 7, 2025 at 9:52 PM
Updated the project page for my #ectocomp submission on itch. Now with a prominent Ink logo.

May add a banner graphic eventually. I am aware that you can get very stylized with this if you are actually trying to get people to play or buy your game. I am thus far not that serious.

But it looks […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
November 7, 2025 at 9:44 PM
[cw: nypol+, job search]

The #zohran transition team is looking for applicants if anyone local to NYC is between positions, including technology and creative roles. Worth a look.

https://www.transition2025.com/apply
A New Era for NYC
Mayor-elect Zohran Mamdani is ready to work to make New York safe and affordable for all of its residents.
www.transition2025.com
November 7, 2025 at 6:21 PM
Starting to be sad #godotfest isn't feasible for me this year. Hopefully the talks will be recorded and it'll still be in Munich/chainable with AdventureX next year.
November 7, 2025 at 6:13 PM
Has anyone I know successfully weaned themselves off Github, at least for personal use?

I'm still contributing to other people's repositories hosted on Github, so don't ever see myself deleting my account. Have 83 repositories on Github now.

While I've migrated some private repos to Gitlab or […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
November 7, 2025 at 4:55 PM
Hopefully the next time I make it to a narrative game related event it *won't* be to mourn a departed friend/colleague.

So many people I've been fortunate enough to work with remotely are in their 70s now, though. These events are really the best/only way to connect in person.

We only have so […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
November 7, 2025 at 3:43 PM
I sadly will not be able to make @adventurex this year, but they still have tickets available! Highly recommended if you are able to get to London safely and are interested in narrative games.

https://www.adventurexpo.org/event-details/adventurex-2025
AdventureX 2025 | AdventureX
AdventureX, the narrative games conference, is back & bigger than ever! Taking place on 22 - 23 Nov in central London at the LSBU Hub building. As always, we'll have a great selection of game demos and talks/panels to experience, AND our legendary afterparties with (limited) free food & drink!
www.adventurexpo.org
November 7, 2025 at 3:41 PM