Ferruccio Cinquemani
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cinquemani.it
Ferruccio Cinquemani
@cinquemani.it
Game designer.
Worked on Helldivers 2, Toca World and a bunch of other stuff.
Made weird Mosa-roguelike There's Nothing Underground: https://store.steampowered.com/app/3223370/
Credits don't need to be boring! As a last minute thing, we decided to do something a bit more fun with the credits of our game so it's sort of a freeform gym where you can experiment with the gadgets of the game while you desecrate our names

#gamedev
December 29, 2025 at 7:22 PM
Honestly, these are exactly the reactions we wanted as we made this game. There's a fine line between real rage and "creative swearing" and I feel There's Nothing Underground stays on the right side of that
December 25, 2025 at 11:55 AM
We're starting to get clips from players of There's Nothing Underground and I don't think I could be more proud. Also, I am not sorry.
December 15, 2025 at 11:10 PM
Most delightful fact from yesterday's release party of There's Nothing Underground: the kids who happened to be at the party (kids of someone in our same coworking space and my daughter's best friend) ended up playing for HOURS. Without even being asked. We thought it would be way too hard for kids.
December 13, 2025 at 6:26 PM
-1! Tomorrow we will release There's Nothing Underground, our "mosa-like", physics based roguelike where you get random tools to solve levels your own way. It's a deeply personal project for me. Despite being done in two years, it was one of the hardest I ever made. Will talk more about it.
December 11, 2025 at 10:42 AM
Less than one week from the release of There's Nothing Underground. Not a game for everyone, but *it is* a game for someone. Specifically, those who like to find their own way to solve problems. Also, banging soundtrack.

store.steampowered.com/app/3223370/...

#screenshotsaturday
December 6, 2025 at 10:54 AM
What is Gustav thinking about? Can it be that there will be news about There's Nothing Underground (wishlistnowonsteamthankyou) very, very soon?
November 21, 2025 at 3:01 PM
Our game is fully dynamic, systemic, based on emergent gameplay and open ended puzzles. Which in practice means you can make silly bridges and glue stuff.

It's called There's Nothing Underground and it's coming out sooner than you think.

#screenshotsaturday (though it's Sunday) #indiegames #games
November 16, 2025 at 10:31 AM
Death Stranding 2 (2025) - Written by Hideo Kojima, Directed by Hideo Kojima, Game Designed by Hideo Kojima
September 24, 2025 at 6:47 PM
In There's Nothing Underground any static element of a level can be made movable with the right tool.

#indiegame #indiedev #TNU
September 21, 2025 at 10:07 AM
From a Steam review of a 10$ game.
September 4, 2025 at 11:35 AM
September 4, 2025 at 11:02 AM
Damn, ICA. Overcooked unseasoned pasta with pale salmon chunks slapped on it and a sprinkle of frozen peas. This is the Italian equivalent of a picture of dry meatballs with a side of stale fries covered with a spoonful of soy sauce. These things do not match!

Ok, got it all out. I am fine now.
September 1, 2025 at 9:51 AM
Building a makeshift bridge is not enough. It has to be structurally sound. Also, the stupidest the build, the more fun I have.

#screenshotsaturday #indiegame #indiedev #tnu #godot
August 30, 2025 at 3:36 PM
Another fun thing: when you solve a level accidentally on purpose thanks to physics - in this case an unholy mix of vine, glue and expanding platform

#screenshotsaturday #indiegame
August 23, 2025 at 1:01 PM
"Swap position with a pillar to collect a gem behind it" is still one of my favorite advanced techniques. Gluing stuff to things with no gravity to make them drop is a close second.

#screenshotSaturday #TNU #indiegame #indiedev #godot
August 23, 2025 at 8:23 AM
Sometimes in game dev you get a fresh death animation for when the character is not on the ground and you just implement it in 15 minutes and it looks great first try.

For a moment it feels like this stuff is pretty easy

#gamedev
August 14, 2025 at 11:06 AM
Not the Donkey Kong themed café I expected
August 12, 2025 at 7:27 AM
At some point while making this game we just had to admit Wile E. Coyote is one of our biggest sources of inspiration

#indiegames #screenshotsaturday #gamedev #TNU #godot
July 26, 2025 at 9:01 AM
Or just freeze it to make it brittle and destroy it with a laser 🤷
July 22, 2025 at 10:37 AM
Door too heavy? No prob: use glue to attach a rocket and it will open easy

#indiedev #godot #TNU
July 22, 2025 at 10:36 AM
In the game I am making you can use glue to attach any two objects. Which is great for all sorts of emergent weird solutions, but I am a simple person: I like watching floppy bridges flop.

#indiedev #godot #TNU
July 16, 2025 at 8:12 AM
Honestly one of the most satisfying interactions in my game

#indiegames #godot #gamedev
July 11, 2025 at 3:01 PM
A "old vs new" comparison. Not bad, uh?
July 10, 2025 at 8:43 AM
New trailer for the game I - and a small team of awesome people - have been working on. It's a roguelike puzzle game in which you can solve levels in any way you can think of, using random tools. It's a lot of fun.

store.steampowered.com/app/3223370/...
July 9, 2025 at 8:49 PM