Sunken City
@cloudygamesllc.itch.io
🎮 Indie Game Dev Director / Owner @ Cloudy Games LLC, nextReality Games, クラウディリアリティゲームズ合同会社
✨ Dev at GeekOut Studio | Former Gameplay Dev @ Mojang
🐉 Making Dragon Drop (slowly but surely) + indie-quality Roblox games
🇺🇸➡🇯🇵 | 日本語OK 💖💜💙
✨ Dev at GeekOut Studio | Former Gameplay Dev @ Mojang
🐉 Making Dragon Drop (slowly but surely) + indie-quality Roblox games
🇺🇸➡🇯🇵 | 日本語OK 💖💜💙
Howdy folks!
A little late for a #ScreenshotSaturday update but I had a busy weekend and wasn't able to post. Check out some slippery new ice tiles in #DragonDrop! I'm hoping to get these out in the next bug fixing release! :D
What do y'all think?
#gamedev #indiedev #ゲーム開発 #indiegame #madeinunity
A little late for a #ScreenshotSaturday update but I had a busy weekend and wasn't able to post. Check out some slippery new ice tiles in #DragonDrop! I'm hoping to get these out in the next bug fixing release! :D
What do y'all think?
#gamedev #indiedev #ゲーム開発 #indiegame #madeinunity
October 21, 2025 at 4:19 AM
Howdy folks!
A little late for a #ScreenshotSaturday update but I had a busy weekend and wasn't able to post. Check out some slippery new ice tiles in #DragonDrop! I'm hoping to get these out in the next bug fixing release! :D
What do y'all think?
#gamedev #indiedev #ゲーム開発 #indiegame #madeinunity
A little late for a #ScreenshotSaturday update but I had a busy weekend and wasn't able to post. Check out some slippery new ice tiles in #DragonDrop! I'm hoping to get these out in the next bug fixing release! :D
What do y'all think?
#gamedev #indiedev #ゲーム開発 #indiegame #madeinunity
Working on a future update for #Abyssal, where we're developing RuneScape-style skills! This one is centered around picking up the daily orbs and harvesting energy. So far so good, a lot of the UI work is mostly done, lots of progress! :D
#gamedev #indiedev #AbyssalRoblox #Roblox
#gamedev #indiedev #AbyssalRoblox #Roblox
July 14, 2025 at 2:21 PM
Working on a future update for #Abyssal, where we're developing RuneScape-style skills! This one is centered around picking up the daily orbs and harvesting energy. So far so good, a lot of the UI work is mostly done, lots of progress! :D
#gamedev #indiedev #AbyssalRoblox #Roblox
#gamedev #indiedev #AbyssalRoblox #Roblox
Howdy folks! Back at you with another #DragonDrop update, thanks to @arcanumghost.bsky.social for requesting another really cool hat! We're slowly but surely working on an update amidst everything, we're not dead! Huge thanks to @bahamutgreen.bsky.social for hopping on this! #screenshotsaturday
July 12, 2025 at 8:07 AM
Howdy folks! Back at you with another #DragonDrop update, thanks to @arcanumghost.bsky.social for requesting another really cool hat! We're slowly but surely working on an update amidst everything, we're not dead! Huge thanks to @bahamutgreen.bsky.social for hopping on this! #screenshotsaturday
Howdy y'all! Check out this new feature for #Abyssal 's monthly update, we finally have saveable outfit slots! You can take your favorite fits and swap them out on the fly! <3
This was a widely requested feature so we're happy to finally add it!
#gamedev #indiedev #roblox #robloxdev #RobloxAbyssal
This was a widely requested feature so we're happy to finally add it!
#gamedev #indiedev #roblox #robloxdev #RobloxAbyssal
May 31, 2025 at 9:18 AM
Howdy y'all! Check out this new feature for #Abyssal 's monthly update, we finally have saveable outfit slots! You can take your favorite fits and swap them out on the fly! <3
This was a widely requested feature so we're happy to finally add it!
#gamedev #indiedev #roblox #robloxdev #RobloxAbyssal
This was a widely requested feature so we're happy to finally add it!
#gamedev #indiedev #roblox #robloxdev #RobloxAbyssal
Howdy folks! Just slowly getting back into the swing of things because of how behind I am after #FWA, but here's a little piece of #CutContent from #WhaleSurvival on #Roblox. I wanted to get these little orbiting cosmetics working, but I couldn't get them to be performant, physics reasons #indiegame
May 16, 2025 at 8:11 AM
Howdy folks! Just slowly getting back into the swing of things because of how behind I am after #FWA, but here's a little piece of #CutContent from #WhaleSurvival on #Roblox. I wanted to get these little orbiting cosmetics working, but I couldn't get them to be performant, physics reasons #indiegame
Howdy Folks! A new #Abyssal and #DragonDrop crossover item is coming! I fixed up the color to be more accurate on the original block and I'm adding the alternate checkerboard pattern as a new collection reward coming soon in #AbyssalRoblox, stay tuned!
#gamedev #indiegame #roblox #robloxdev #ゲーム開発
#gamedev #indiegame #roblox #robloxdev #ゲーム開発
May 5, 2025 at 11:43 AM
Howdy Folks! A new #Abyssal and #DragonDrop crossover item is coming! I fixed up the color to be more accurate on the original block and I'm adding the alternate checkerboard pattern as a new collection reward coming soon in #AbyssalRoblox, stay tuned!
#gamedev #indiegame #roblox #robloxdev #ゲーム開発
#gamedev #indiegame #roblox #robloxdev #ゲーム開発
Howdy folks, happy #ScreenshotSaturday!
It might not look like much, but we've got the #DragonDrop stage hazards rendering on screen in their own picker! Lots of work left to do to get them functioning, but it took a lot of under-the-hood refactors to get here.
#gamedev #indiedev #indiegame #ゲーム開発
It might not look like much, but we've got the #DragonDrop stage hazards rendering on screen in their own picker! Lots of work left to do to get them functioning, but it took a lot of under-the-hood refactors to get here.
#gamedev #indiedev #indiegame #ゲーム開発
May 4, 2025 at 3:20 AM
Howdy folks, happy #ScreenshotSaturday!
It might not look like much, but we've got the #DragonDrop stage hazards rendering on screen in their own picker! Lots of work left to do to get them functioning, but it took a lot of under-the-hood refactors to get here.
#gamedev #indiedev #indiegame #ゲーム開発
It might not look like much, but we've got the #DragonDrop stage hazards rendering on screen in their own picker! Lots of work left to do to get them functioning, but it took a lot of under-the-hood refactors to get here.
#gamedev #indiedev #indiegame #ゲーム開発
Happy #ScreenshotSaturday folks, greetings from Japan!
Here's an update on #AllStar where we've gotten split screen working, and you can aim and fire projectiles! Since it's all done in a #CustomEngine built from the ground up in C++, the progress is satisfying!
#indiegame #gamedev #indiegames
Here's an update on #AllStar where we've gotten split screen working, and you can aim and fire projectiles! Since it's all done in a #CustomEngine built from the ground up in C++, the progress is satisfying!
#indiegame #gamedev #indiegames
May 3, 2025 at 10:19 AM
Happy #ScreenshotSaturday folks, greetings from Japan!
Here's an update on #AllStar where we've gotten split screen working, and you can aim and fire projectiles! Since it's all done in a #CustomEngine built from the ground up in C++, the progress is satisfying!
#indiegame #gamedev #indiegames
Here's an update on #AllStar where we've gotten split screen working, and you can aim and fire projectiles! Since it's all done in a #CustomEngine built from the ground up in C++, the progress is satisfying!
#indiegame #gamedev #indiegames
Here's a fun #SplitScreenMultiplayer #Bug for #AllStar. Custom engines lead to custom problems, so please enjoy this one in all its glory <3
#indiedev #indiegame #gamedev #customengine #ゲーム開発
#indiedev #indiegame #gamedev #customengine #ゲーム開発
May 2, 2025 at 8:48 AM
Here's a fun #SplitScreenMultiplayer #Bug for #AllStar. Custom engines lead to custom problems, so please enjoy this one in all its glory <3
#indiedev #indiegame #gamedev #customengine #ゲーム開発
#indiedev #indiegame #gamedev #customengine #ゲーム開発
Howdy Folks! Behind on some of the #AllStar updates, our lead programmer got 2 players up and running, and has been working on getting the rendering work done for #SplitScreen play!
We've got a bunch of fun bugs to share too, so I hope y'all are ready!
#gamedev #indiedev #indiegame #ゲーム開発
We've got a bunch of fun bugs to share too, so I hope y'all are ready!
#gamedev #indiedev #indiegame #ゲーム開発
April 30, 2025 at 8:29 AM
Howdy Folks! Behind on some of the #AllStar updates, our lead programmer got 2 players up and running, and has been working on getting the rendering work done for #SplitScreen play!
We've got a bunch of fun bugs to share too, so I hope y'all are ready!
#gamedev #indiedev #indiegame #ゲーム開発
We've got a bunch of fun bugs to share too, so I hope y'all are ready!
#gamedev #indiedev #indiegame #ゲーム開発
Howdy y'all, happy #ScreenshotSaturday from Japan!
What did I tell y'all? THE PROPHECY HAS BEEN FULFILLED!
The stage builder is slowly but surely coming along, and we're making good progress. Lots of UX work remains after the features, but we'll make it! <3
#gamedev #indiedev #indiegame #ゲーム開発
What did I tell y'all? THE PROPHECY HAS BEEN FULFILLED!
The stage builder is slowly but surely coming along, and we're making good progress. Lots of UX work remains after the features, but we'll make it! <3
#gamedev #indiedev #indiegame #ゲーム開発
April 26, 2025 at 3:37 AM
Howdy y'all, happy #ScreenshotSaturday from Japan!
What did I tell y'all? THE PROPHECY HAS BEEN FULFILLED!
The stage builder is slowly but surely coming along, and we're making good progress. Lots of UX work remains after the features, but we'll make it! <3
#gamedev #indiedev #indiegame #ゲーム開発
What did I tell y'all? THE PROPHECY HAS BEEN FULFILLED!
The stage builder is slowly but surely coming along, and we're making good progress. Lots of UX work remains after the features, but we'll make it! <3
#gamedev #indiedev #indiegame #ゲーム開発
Howdy folks, a bit of an unusual #DragonDrop update, but more on the #GameProduction and #GameDesign side of things.
Whenever you're trying to convey a creative vision, don't be afraid to utilize whatever tools you have necessary to make something more understandable for your #indiegame team!
Whenever you're trying to convey a creative vision, don't be afraid to utilize whatever tools you have necessary to make something more understandable for your #indiegame team!
April 22, 2025 at 8:05 AM
Howdy folks, a bit of an unusual #DragonDrop update, but more on the #GameProduction and #GameDesign side of things.
Whenever you're trying to convey a creative vision, don't be afraid to utilize whatever tools you have necessary to make something more understandable for your #indiegame team!
Whenever you're trying to convey a creative vision, don't be afraid to utilize whatever tools you have necessary to make something more understandable for your #indiegame team!
Howdy folks, happy #ScreenshotSaturday! Continuing from our last post, the custom stages can now load and be played in #DragonDrop!
I warned you all that UwU stage was one of the worst maps possible to play on, not kidding!!
@eyeseedee.bsky.social load screen!
#gamedev #indiedev #indiegame #ゲーム開発
I warned you all that UwU stage was one of the worst maps possible to play on, not kidding!!
@eyeseedee.bsky.social load screen!
#gamedev #indiedev #indiegame #ゲーム開発
April 19, 2025 at 6:36 AM
Howdy folks, happy #ScreenshotSaturday! Continuing from our last post, the custom stages can now load and be played in #DragonDrop!
I warned you all that UwU stage was one of the worst maps possible to play on, not kidding!!
@eyeseedee.bsky.social load screen!
#gamedev #indiedev #indiegame #ゲーム開発
I warned you all that UwU stage was one of the worst maps possible to play on, not kidding!!
@eyeseedee.bsky.social load screen!
#gamedev #indiedev #indiegame #ゲーム開発
Howdy folks!
It is still INCREDIBLY barebones, but the first workable version of the stage editor is up and running for #DragonDrop. Obviously there is a LOT more that needs to be done, so this is maybe only 25% of the way there, but progress!
#indiegame #indiedev #gamedev #ゲーム開発 #indiegames
It is still INCREDIBLY barebones, but the first workable version of the stage editor is up and running for #DragonDrop. Obviously there is a LOT more that needs to be done, so this is maybe only 25% of the way there, but progress!
#indiegame #indiedev #gamedev #ゲーム開発 #indiegames
April 17, 2025 at 1:54 PM
Howdy folks!
It is still INCREDIBLY barebones, but the first workable version of the stage editor is up and running for #DragonDrop. Obviously there is a LOT more that needs to be done, so this is maybe only 25% of the way there, but progress!
#indiegame #indiedev #gamedev #ゲーム開発 #indiegames
It is still INCREDIBLY barebones, but the first workable version of the stage editor is up and running for #DragonDrop. Obviously there is a LOT more that needs to be done, so this is maybe only 25% of the way there, but progress!
#indiegame #indiedev #gamedev #ゲーム開発 #indiegames
Howdy folks! More work on the stage editor for #DragonDrop, we've now got the block color menu able to slide in and out! The stage editor has a long way to go still but some of the fundamentals are finally here!
Slowly but surely, we're getting there! :D
#gamedev #indiedev #indiegame #ゲーム開発
Slowly but surely, we're getting there! :D
#gamedev #indiedev #indiegame #ゲーム開発
April 15, 2025 at 7:47 AM
Howdy folks! More work on the stage editor for #DragonDrop, we've now got the block color menu able to slide in and out! The stage editor has a long way to go still but some of the fundamentals are finally here!
Slowly but surely, we're getting there! :D
#gamedev #indiedev #indiegame #ゲーム開発
Slowly but surely, we're getting there! :D
#gamedev #indiedev #indiegame #ゲーム開発