Andrew Richards
codeandrew.mastodon.gamedev.place.ap.brid.gy
Andrew Richards
@codeandrew.mastodon.gamedev.place.ap.brid.gy
Ex-CEO Codeplay, ex-gamedev now thinking about what's next

🌉 bridged from ⁂ https://mastodon.gamedev.place/@Codeandrew, follow @ap.brid.gy to interact
SYCL is now truly turning into a cross-platform high performance software development platform with Qualcomm's upcoming support. This started when Qualcomm the UXL Foundation.
January 7, 2026 at 12:58 PM
"We’ll also be introducing native OpenCL 3.0 support, also as used by our other products. And then in the first quarter of 2026 we’d like to introduce SYCL support, and SYCL is a higher-end compute-focused API and shading language for a GPU. It’s an open standard, other companies support it, and […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
January 7, 2026 at 12:56 PM
Read the interview with Eric Demers here for lots more interesting details on Qualcomm's GPU: https://chipsandcheese.com/p/diving-into-qualcomms-upcoming-adreno?utm_campaign=post&utm_medium=web It's a fascinating interview for me because it covers the benefits and challenges of low-power GPUs […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
January 7, 2026 at 12:54 PM
@juanfr imagine a future where the UK's leading business minds had funded Sir Clive to bring wafer scale chips, advanced batteries, and electric vehicles to market instead of telling him to do all the mundane work they should have been doing themselves. The UK's economy would have been so much […]
Original post on mastodon.gamedev.place
mastodon.gamedev.place
October 13, 2025 at 8:49 AM