#screenshotSaturday #indieGameDev
#screenshotSaturday #indieGameDev
#screenshotsaturday #indiegamedev
#screenshotsaturday #indiegamedev
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
But AI is in a working and mostly complete state, I'm excited to move on to some other things now.
#screenshotsaturday #indiegamedev
#indiegamedev
#indiegamedev
#indiegamedev
#indiegamedev
#indiedev #gamedev #screenshotsaturday
#indiedev #gamedev #screenshotsaturday
Her hair clips, which I'll fix later with physics.
And her weapon is for some reason absolutely titanic in size, but eh, details.
#indiedev #screenshotsaturday
Her hair clips, which I'll fix later with physics.
And her weapon is for some reason absolutely titanic in size, but eh, details.
#indiedev #screenshotsaturday
#indiedev #screenshotSaturday
#indiedev #screenshotSaturday
Anyways, my enemies give chase now, Yay! Movement is still floaty but that's for a later pass. #indiedev
Anyways, my enemies give chase now, Yay! Movement is still floaty but that's for a later pass. #indiedev
#indiegamedev
#indiegamedev
I got an attack combo system working. The animation rubber bands because of a Root Motion issue, but I'll "fix that later" tm.
#Indiegamedev #soulslike #metroidvania
I got an attack combo system working. The animation rubber bands because of a Root Motion issue, but I'll "fix that later" tm.
#Indiegamedev #soulslike #metroidvania