Joley Coley Boley
coleyboyd.bsky.social
Joley Coley Boley
@coleyboyd.bsky.social
Autistic Nonbinary writer
They/them
Free Palestine
I remember when showing @zatar.bsky.social the dollars trilogy, he noted how often Eastwood got beat up in those films, and that certainly helped make The Man with no name feel both real and a bit more impressive.
December 21, 2025 at 7:44 PM
Like, I am no expert either, but like... basic research just raises so many fucking alarm bells
December 21, 2025 at 7:35 PM
There's just also... some responses she has given to people calling out her method makes it clear that she doesn't really seem to understand how modern plagerism detection software works?
December 21, 2025 at 7:26 PM
And again, looking through things by hand is just generally considered to be superior and more accurate. Trying to use PDS as a "Yes/No" thing is the exact opposite of how you are supposed to use for this. It's cause for alarm, *but not actual proof.*
December 21, 2025 at 7:21 PM
Different plagerism detector software can have different blindspots, some just are flat out better than others, and we don't know what this version even checks for.
December 21, 2025 at 7:20 PM
There is also just the fact thay we still don't know what actual program was used beyond "it was based off MOSS" that continues to make me suspect.
December 21, 2025 at 7:19 PM
It can certainly help alert you to the possibility, but chances for both false positives AND actual plagerism to slip by means it's best to check by hand. Which can be time consuming and tedious, but sometimes making sure is time consuming and tedious.
December 21, 2025 at 7:14 PM
MOSS, for context, is meant to check for similarities for programming code, not for RPG PDFs. Even then, most (reputable) people behind plagerism detection software will point out that going through it by hand will always be superior.
December 21, 2025 at 7:13 PM
Yeah. I have been collecting my thoughts on this, but I do think overly defensive play is often a learned response from players.
December 19, 2025 at 2:34 AM
Now, one thing I do need to admit and recognize.

I play and GM with alot of people who love to play as risk takers. My experiences are skewed here.
December 18, 2025 at 7:27 PM
In general, the impulse behind defensive play is often "I don't want to be a fuck up" and/or "I don't want to see my character die."(which is why I tend to notice this cropping up in the deadlier games I am involved in.)
December 18, 2025 at 7:25 PM
Or it's a situation where the situation is fairly difficult, and this is generally them trying to take the situation seriously, and keep their other players in mind.
December 18, 2025 at 7:22 PM
I remember talking about Megaman to my friend Henry, and it inspired him to play through I think the first 4 X games over the course of a month(He ended up not beating 3, which I can not blame him, it's not really fun.) He ended up beating 4 over the course of a single *day*. Glad I convinced him.
December 18, 2025 at 6:54 AM
Kenny is my vote.
December 17, 2025 at 7:29 PM
You did what was best for Terry, it hurts, but you had your heart in the right place and did what was responsible. It sucks things came to this though.
December 16, 2025 at 11:55 PM
🫂
December 16, 2025 at 5:31 AM
Saying good bye is the hardest step, but at least you ensured the best you can for Terry
December 11, 2025 at 9:06 PM