Compute Unit
banner
computeunit.bsky.social
Compute Unit
@computeunit.bsky.social
Game Developer since 1982 (England / UK)
(TT Superbikes, MotorStorm 1/2/3, Driveclub/VR, Onrush, ...)
(Evolution Studios, CodeMasters, Firesprite, Indie!)
https://nxl.ink/bCU
https://nxl.ink/SH
Was great to catch up! 🙂
December 4, 2024 at 10:34 AM
I bought the game after I watched your Steam video of you playing the game, on the store page. It was your talking of the various strategies that hooked me in. Not sure how helpful that feedback is, but seeing (and hearing the thought process) of how to play a game is way better than screenshots 👌
November 26, 2024 at 1:00 PM
I recall many discussions with marketing peeps back in 'AAA' dev re: 'Sales Funnel', 'Attach Rate', 'TAM', etc for console game sales. Genuine question: How does one figure out the Total Addressable Market (TAM) for an Indie game? This is a new world to me and I'm just using ~NumUnitsSold=BreakEven🤞
November 26, 2024 at 12:53 PM
Good luck. What kind of marketing do you do for each new game release? Not sure if that's something you've already posted about in the past?
November 12, 2024 at 9:49 AM
I do enjoy reading your posts. I may not have the time to like and comment on each of them, but do know that they are really welcome. It has been so refreshing to read your comments about the various aspects, trials and tribulations of your game development over the years. Please keep sharing! 🙏
October 28, 2024 at 7:38 PM