AI and Games Conference
@conference.aiandgames.com
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Bringing together the leading experts in AI for the video games industry. http://www.aiandgamesconference.com AI and Games Conference is organised by Game AI Events CIC: a UK-based non-profit that hosts events for game AI developers in Europe.
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conference.aiandgames.com
If you’ve got a talk, insight, or project to share, submit your proposal and join us on stage this November at Goldsmiths, University of London.
Submit here: submit.aiandgamesconference.com
We can’t wait to see what you’ve been working on.
conference.aiandgames.com
From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding by Yetunde Longe-Folajimi (Wentworth Institute of Technology), shows how AI can help decode level difficulty & design smarter procedural content.

🎟️ Nov 3–4: www.tickettailor.com/events/gamea...

#GameAI #GameDev
conference.aiandgames.com
Elevating Mobile Game Experiences With On-Device ML Inference by Yusuf Duman (Arm) dives into local LLMs, smart NPCs & neural graphics in mobile games. Practical, powerful & device-ready. 🎟️ www.tickettailor.com/events/gamea...
conference.aiandgames.com
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ www.tickettailor.com/events/gamea...

#AIandGames #GameDev #Databricks #ReinforcementLearning
conference.aiandgames.com
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI #NPCs #GenerativeAI
conference.aiandgames.com
Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI #KingdomComeDeliverance2
conference.aiandgames.com
Build Your Own Navigation Stack! @bramridder.bsky.social (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more to outperform Unreal.

🗓 Nov 3–4, London

🎟 www.tickettailor.com/events/gamea...

#AIandGames #GameDev #NavigationAI
conference.aiandgames.com
AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #NPC #GOAP
conference.aiandgames.com
Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

📍 Nov 3–4, London

🎟️ Tickets: www.tickettailor.com/events/gamea...

#AIandGames #GameDev
conference.aiandgames.com
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #UnrealEngine
conference.aiandgames.com
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI
conference.aiandgames.com
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
conference.aiandgames.com
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev
conference.aiandgames.com
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #LLM
conference.aiandgames.com
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #KCD2 #GameDev
conference.aiandgames.com
How to bully AI into delivering meaningful gameplay by Thomas Keane & Ben Ackland (Meaning Machine).
GenAI isn’t magic—but with the right “bully layer” it can create meaningful gameplay.
🗓️ Nov 3–4 | London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #GenerativeAI
conference.aiandgames.com
Navigating Legal Frontiers: How the Law Applies to AI in 2025 by Rupam Davé (Lewis Silkin LLP) explores IP, data, liability & regulation shaping AI in games. Practical insights for devs & publishers.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #Law
conference.aiandgames.com
Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #PCG
conference.aiandgames.com
How to Power-Up Unreal Engine Behavior Trees by Antonio Muñoz Gallego (Unknown Worlds) shows how Utility AI & the Gameplay Ability System make NPCs more adaptive, modular & multiplayer-ready.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #UnrealEngine #AI #GameDev
conference.aiandgames.com
Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data by Vincent Martineau (Ubisoft) shows how Assassin’s Creed used gameplay data & data science to scale fair, reliable combat AI.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #Ubisoft
conference.aiandgames.com
The Living World AI Recipe Book: Practical Insights for Ambient Character Simulation by Pablo Rodríguez (Avalanche Studios) explores practical, scalable techniques for believable ambient NPCs that make open worlds feel alive.

🎟️ Tickets: www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI
conference.aiandgames.com
From Cloud to Edge: Optimising Small Language Models for Game Applications on AWS by Patrick Palmer & Andrei Muratov shows how to fine-tune, distil & run LLMs on devices for responsive, private AI.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #AWS
conference.aiandgames.com
Hi. We don’t have online attendance as of now. However, we will post all the talks (subject to approval from speakers) online by Jan next year.
conference.aiandgames.com
Bringing Research to Life in AAA Game Production by Alessandro Sestini (EA SEED). From RL & LLM prototypes to tools in Battlefield & Plants vs. Zombies, learn how research moves from academia to AAA studios.
🗓️ Nov 3–4, London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #GameAI
conference.aiandgames.com
Panel: Investment Trends at the Intersection of AI and Games with Cassia Curran (Curran Games Agency). AI-driven gameplay or dev tools? Hear what’s hot, what’s risky & what’s next.

🗓️ Nov 3–4 | London

🎟️ www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI #Conference2025
conference.aiandgames.com
Talk Reveal: The Illusion of Life – Managing NPCs in Avatar: Frontiers of Pandora by Martin Weusten (Ubisoft Düsseldorf)

🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd

#AIandGames #GameDev #AvatarFrontiersOfPandora #AI #NPC #Ubisoft #Conference2025