not broken, not buggy
just not pixel-perfect
real design work happens after launch when you have data
v1 is hypothesis, v2 is reality
companies that figure this out in 2026 will lap the ones operating like it's 2019
which one are you?
not broken, not buggy
just not pixel-perfect
real design work happens after launch when you have data
v1 is hypothesis, v2 is reality
companies that figure this out in 2026 will lap the ones operating like it's 2019
which one are you?
not looking for "5 years SaaS design experience"
but actually hiring people who can code, understand funnels, run growth experiments
design became multidisciplinary here
not looking for "5 years SaaS design experience"
but actually hiring people who can code, understand funnels, run growth experiments
design became multidisciplinary here
every feature ships with tracking built in
they know within 48 hours if it works
you find out in quarterly review when nobody used the thing you spent 6 weeks building
every feature ships with tracking built in
they know within 48 hours if it works
you find out in quarterly review when nobody used the thing you spent 6 weeks building
started asking "what's the smallest thing we can ship this week that moves the metric?"
your roadmap has 47 items
theirs has 3
started asking "what's the smallest thing we can ship this week that moves the metric?"
your roadmap has 47 items
theirs has 3
designer finishes → engineer builds → QA finds problems → designer fixes → repeat
That's a DEAD model
Their designers and engineers are in the same room, shipping incrementally
designer finishes → engineer builds → QA finds problems → designer fixes → repeat
That's a DEAD model
Their designers and engineers are in the same room, shipping incrementally
they want to make it so frustrating that u just give up and hang up. it’s not 'smart' design if the user can’t finish a simple task in under 5 mins..... it’s just lazy and anti-user.
they want to make it so frustrating that u just give up and hang up. it’s not 'smart' design if the user can’t finish a simple task in under 5 mins..... it’s just lazy and anti-user.
Sidebar+top nav+tabs+mega menu
It becomes navigation soup.
Pick one primary pattern. Stay consistent.
Findability test:
Give a user a task.
If it takes over 30 seconds, your navigation failed.
If users can’t find it, it doesn’t exist. (04/04)
Sidebar+top nav+tabs+mega menu
It becomes navigation soup.
Pick one primary pattern. Stay consistent.
Findability test:
Give a user a task.
If it takes over 30 seconds, your navigation failed.
If users can’t find it, it doesn’t exist. (04/04)
Works for: power users
Strengths: fast, searchable
Fails: when it becomes the only navigation
Mega Menu
Works for: e-commerce, content-heavy sites
Fails: B2B SaaS, users don’t browse, they hunt. (03/04)
Works for: power users
Strengths: fast, searchable
Fails: when it becomes the only navigation
Mega Menu
Works for: e-commerce, content-heavy sites
Fails: B2B SaaS, users don’t browse, they hunt. (03/04)
Works for: marketing sites, simple SaaS
Strengths: familiar, balanced
Fails: too many items or complex sub-menus
Tabs:
Works for: switching between related views
Strengths: clear “you’re here” indicator
Fails: more than 5 tabs becomes chaos (02/04)
Works for: marketing sites, simple SaaS
Strengths: familiar, balanced
Fails: too many items or complex sub-menus
Tabs:
Works for: switching between related views
Strengths: clear “you’re here” indicator
Fails: more than 5 tabs becomes chaos (02/04)
$1.35M in lost signups
$75K in support costs
$25K in slower sales
$40K+ in preventable churn Total: $1.49M/year
Design investment: $80-120K Payback period: 3-4 weeks Year one ROI: 12-18x
Design isn't an expense. It's the highest investment you'll make.
$1.35M in lost signups
$75K in support costs
$25K in slower sales
$40K+ in preventable churn Total: $1.49M/year
Design investment: $80-120K Payback period: 3-4 weeks Year one ROI: 12-18x
Design isn't an expense. It's the highest investment you'll make.
Monthly churn rate: 6% (industry avg: 3-4% for good UX)
Extra churn from bad UX: 2% Annual revenue: $2M
Lost revenue from UX churn: $40K/year year one $120K+ by year three Cost to fix core UX issues: $40-60K
Break-even: 12-18 months. Then pure profit.
Monthly churn rate: 6% (industry avg: 3-4% for good UX)
Extra churn from bad UX: 2% Annual revenue: $2M
Lost revenue from UX churn: $40K/year year one $120K+ by year three Cost to fix core UX issues: $40-60K
Break-even: 12-18 months. Then pure profit.
4.5 months With confusing product: +6 weeks (extra demos hand-holding 'let me check with the team') Cost per deal: +2.5 sales touches × $500 = $1250 per deal 20 deals/year = $25000 in extended sales costs Better UX = fewer questions = faster deals = more revenue per rep
4.5 months With confusing product: +6 weeks (extra demos hand-holding 'let me check with the team') Cost per deal: +2.5 sales touches × $500 = $1250 per deal 20 deals/year = $25000 in extended sales costs Better UX = fewer questions = faster deals = more revenue per rep
Current state:
1500 support tickets/month
35% are 'how do I' questions
$12 avg cost per ticket UX confusion cost: 525 tickets × $12 = $6300/month = $75600/year Better UX = 70% fewer confusion tickets = $52920 saved
Current state:
1500 support tickets/month
35% are 'how do I' questions
$12 avg cost per ticket UX confusion cost: 525 tickets × $12 = $6300/month = $75600/year Better UX = 70% fewer confusion tickets = $52920 saved
Your signup flow:
- 1000 signups/month
- 40% complete signup (industry avg: 65%)
- $450 CAC per user Lost users: 250/month × $450 = $112500/month Annual cost of bad onboarding UX: $1.35M Cost to redesign onboarding: $25K ROI: 54x in year one
Your signup flow:
- 1000 signups/month
- 40% complete signup (industry avg: 65%)
- $450 CAC per user Lost users: 250/month × $450 = $112500/month Annual cost of bad onboarding UX: $1.35M Cost to redesign onboarding: $25K ROI: 54x in year one