Crocotile 3D
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crocotile3d.bsky.social
Crocotile 3D
@crocotile3d.bsky.social
Crocotile3d.com
you're welcome! :)
November 27, 2025 at 8:13 PM
There's a Grid Rounding value input box in the lower right corner of the Tileset panel. That will control how many pixels to move things.
The youtube channel has some videos that go over the basics if you need to get familiar with most of the things.
November 27, 2025 at 3:07 PM
Reposted by Crocotile 3D
Wasn't feeling TOTALLY happy with the 3d model (the angles were looking a bit too blocky in iso, and the front face is a bit stretched) so took another stab at the tower! much more lighthouse shaped now :>
November 24, 2025 at 11:09 PM
If you need help with it, there are some videos on the crocotile youtube channel that go over the basics. There's also the discord channel where you can get help and tips, etc. You can usually find me, the dev, in there.
November 17, 2025 at 11:17 PM
Reposted by Crocotile 3D
ill-willed chill world part 2: 90s horror vidya is go.
November 10, 2025 at 3:51 PM
Nice work! :)
November 10, 2025 at 2:51 PM
You're welcome! :)
November 10, 2025 at 6:37 AM
Bones are in the instance list now. You have bones in the correct place- looks good. No need to choose a root bone anymore. There's no longer a duplicate mesh- you just edit the object and can then apply vertex weights to bones. Make sure "Show" checkbox is on in the Skin section of Transform panel.
November 9, 2025 at 9:11 PM
It looks like you have the bones already in the skeleton container. So that looks good.
November 9, 2025 at 9:07 PM
You no longer have to select a root bone, and there isn't a duplicate mesh anymore. The should be a skeleton container that appears in the instance list in the Scene panel that you drag your bones into in order to make them part of the skeleton. Then you can assign vertex weights to them.
November 9, 2025 at 9:05 PM