cubee
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cubee
@cubee.games
Hi! I'm cubee.
Self-taught game dev, amateur artist, 3D modeller, and player of VR games.
https://cubee.games
https://github.com/cubee-cb
https://pixelshock.itch.io

I use social media a lot. Definitely.
no, thanks.
May 22, 2025 at 3:05 PM
it seems i forgot to put the tags. oh well.
probably still gonna work on this on and off.
April 23, 2025 at 6:11 AM
time to sleep
my gosh
April 18, 2025 at 9:12 PM
mm lightbulb enemy
April 18, 2025 at 8:44 PM
most main parts are in now, thinking what's left:
- add proper items (bunch of ideas)
- add proper enemies (some ideas)
- add more rounds (idk lol)
- make decent title screen
- maybe make player able to do more movement stuff
- maybe make level look nice
- name the game
- itch.io

so, mostly content
April 17, 2025 at 6:04 PM
i started a few days late, so idk if i'm gonna have time to finish it..
perhaps speedrun time?
April 16, 2025 at 4:52 PM
also not exactly sure if i want the player to be able to take damage or not, thoughts?

probably not general contact damage, but maybe from projectiles and specific attack frames.

logically makes sense to be intangible cause its a smoke creature, but then the vessel part still is so idk.
April 16, 2025 at 4:48 PM
more notes,

the enemies aren't supposed to explode when they reach the exit; the player can't attack yet

i wanna add slopes but it's proving difficult

intermission will be longer, buy upgrades then?

active entrances can change across rounds

maybe more vessels with different quirks each
April 16, 2025 at 4:36 PM
not 100% sure about how bluesky works just yet so my apologies itch if i shouldn't be mentioning you for releases.
March 12, 2025 at 6:32 PM
i love making the lod models for these, they come out so silly-looking sometimes.
January 15, 2025 at 7:32 AM