Self-taught game dev, amateur artist, 3D modeller, and player of VR games.
https://cubee.games
https://github.com/cubee-cb
https://pixelshock.itch.io
I use social media a lot. Definitely.
probably still gonna work on this on and off.
probably still gonna work on this on and off.
- add proper items (bunch of ideas)
- add proper enemies (some ideas)
- add more rounds (idk lol)
- make decent title screen
- maybe make player able to do more movement stuff
- maybe make level look nice
- name the game
- itch.io
so, mostly content
- add proper items (bunch of ideas)
- add proper enemies (some ideas)
- add more rounds (idk lol)
- make decent title screen
- maybe make player able to do more movement stuff
- maybe make level look nice
- name the game
- itch.io
so, mostly content
perhaps speedrun time?
perhaps speedrun time?
probably not general contact damage, but maybe from projectiles and specific attack frames.
logically makes sense to be intangible cause its a smoke creature, but then the vessel part still is so idk.
probably not general contact damage, but maybe from projectiles and specific attack frames.
logically makes sense to be intangible cause its a smoke creature, but then the vessel part still is so idk.
the enemies aren't supposed to explode when they reach the exit; the player can't attack yet
i wanna add slopes but it's proving difficult
intermission will be longer, buy upgrades then?
active entrances can change across rounds
maybe more vessels with different quirks each
the enemies aren't supposed to explode when they reach the exit; the player can't attack yet
i wanna add slopes but it's proving difficult
intermission will be longer, buy upgrades then?
active entrances can change across rounds
maybe more vessels with different quirks each