Worked on TimeSplitters:Rewind.
Japanese car owner/mediocre photographer: @dagasawr on Instagram
I think I want to do a highpass version of the paint chips height mask so I can get some thinner peeling on the edges 🤔
#gamedevs #gameart
I think its to noisy height wise 🤔
(Please Ignore the manky normals on the wheel its a layer I was meant to delete before exporting but I was running late for work 😅)
#gamedev #GameArt
I'm Tom, a Prop/Environment artist looking for there first full-time role in industry!
I'm Tom, a Prop/Environment artist looking for there first full-time role in industry!
I guess TL:DR is your skill set doesnt just jump up it slowly builds over years and it kinda takes a village to make a good artist 😅 without the peeps I mentioned and soo many more spending there time on me I would still be making boxy AKs 😂
I guess TL:DR is your skill set doesnt just jump up it slowly builds over years and it kinda takes a village to make a good artist 😅 without the peeps I mentioned and soo many more spending there time on me I would still be making boxy AKs 😂
I made this crysknife that tbh I regret taking off my portfolio cause I actually really like it (maybe ill update it soon)
I made this crysknife that tbh I regret taking off my portfolio cause I actually really like it (maybe ill update it soon)
Fun fact on this project I was about a month in and it wasnt close to what we wanted so we decided to scrap almost all of it and start over, this was a mega important lesson for me!
Fun fact on this project I was about a month in and it wasnt close to what we wanted so we decided to scrap almost all of it and start over, this was a mega important lesson for me!
Was going to do the trend of me "20XX - me 20XX" but I feel like that trend doesnt get the point across that #gameart is a compounding skill and it takes a lot of projects to snowball. So heres a 🧵 of mine
Was going to do the trend of me "20XX - me 20XX" but I feel like that trend doesnt get the point across that #gameart is a compounding skill and it takes a lot of projects to snowball. So heres a 🧵 of mine
Every movement and action feels so deliberate and solid
And art direction wise the world they built from the architecture to the character designs is so strong and fleshed out 😍
Every movement and action feels so deliberate and solid
And art direction wise the world they built from the architecture to the character designs is so strong and fleshed out 😍
I dont think there is a better medium for surrealism than games, no other art form can flesh out worlds/ecosystems so smoothly
(I have many screenshots but spoilers)
I dont think there is a better medium for surrealism than games, no other art form can flesh out worlds/ecosystems so smoothly
(I have many screenshots but spoilers)
After 9 years of trying to land an art role my hopes were at there lowest in 2025
I really wanna thank @leepetty.bsky.social and the @doublefine.com team for reminding me why Im bothering to try and enter this stinky industry ♥️
After 9 years of trying to land an art role my hopes were at there lowest in 2025
I really wanna thank @leepetty.bsky.social and the @doublefine.com team for reminding me why Im bothering to try and enter this stinky industry ♥️
When working on TimesplittersRewind I offered to tackle the front of Spaceways (basically a space airport) I was really struggling to make a start as I hadn't done any sci-fi stuff before and then I watched Lightyear for the first time and it really helped me find my feet!
When working on TimesplittersRewind I offered to tackle the front of Spaceways (basically a space airport) I was really struggling to make a start as I hadn't done any sci-fi stuff before and then I watched Lightyear for the first time and it really helped me find my feet!