Daniel Hilburn
banner
daniel-hilburn.bsky.social
Daniel Hilburn
@daniel-hilburn.bsky.social
Lead AI Programmer at Gearbox Software
C++, Unreal Engine
Sounds about right. 😂
November 17, 2024 at 5:43 PM
We need a way to react to posts besides just 'like'. This is hilarious. 😂
November 17, 2024 at 5:41 PM
Tip: when dealing with tuple return values, you can actually unpack the values into named variables using structured binding:
auto [A, B] = GetTupleValue();

en.cppreference.com/w/cpp/langua...
Structured binding declaration (since C++17) - cppreference.com
en.cppreference.com
November 17, 2024 at 8:14 AM
I really enjoyed Herb Sutters talk on it as well.
youtu.be/FNi1-x4pojs?...
Peering Forward - C++’s Next Decade - Herb Sutter - CppCon 2024
YouTube video by CppCon
youtu.be
November 17, 2024 at 7:56 AM
Can't wait for this!
November 17, 2024 at 7:53 AM
This is why I can't wait for reflection+generation.
November 17, 2024 at 7:50 AM
I love the clever single-line version, but I'd probably write it with a single-line early-out.

if (t == v) return false;
t = v;
return true;
November 17, 2024 at 7:46 AM
I think that not many people write VS extensions. I've written a couple for personal or work use, but never ones I'd upload. Seems like it would be useful for people that do that, though.
November 17, 2024 at 7:24 AM
I do Unreal Engine video game code in C++, and I can't imagine trying to work outside of Visual Studio, which is Windows only. Maybe web coding is easier on a Mac? Either way, glad you're having a good time.
November 17, 2024 at 7:05 AM
Are you playing Diablo IV too? 😂
November 17, 2024 at 6:44 AM