Daniel Nora
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danijmn.com
Daniel Nora
@danijmn.com
**New puzzle game!!!**
Crossing Chains: https://danijmn.itch.io/crossingchains

Also created Cardinal Chains: https://www.danijmn.com/cardinalchains/

itch io profile: https://danijmn.itch.io/
site: https://www.danijmn.com/

Portugal
Uniforms definitely should work on Android, so maybe try to find the cause of that problem first. But if you want to pass a different random value to each instance, Godot 4.4 introduced per-instance uniforms for canvas_item shaders (perfect for this, and easy):
docs.godotengine.org/en/stable/tu...
Shading language
Introduction: Godot uses a shading language similar to GLSL ES 3.0. Most datatypes and functions are supported, and the few remaining ones will likely be added over time. If you are already familia...
docs.godotengine.org
December 19, 2025 at 6:35 PM
December 19, 2025 at 6:08 PM
I think part of the problem is the relative scarcity of good learning resources/documentation on shaders compared to other areas of programming, coupled with lack of proper debugging tools and the fact that the programming paradigm has not evolved much over the years...
December 19, 2025 at 6:03 PM
True. Those who have tried can relate. Not sure what it's like in the Netherlands, but here in Portugal the reality is so crushing that small game development companies making their own games are virtually nonexistent. They either fail, take on contracts for other studios or switch to gambling apps.
December 17, 2025 at 9:16 AM
Thank you kindly, and may you continue to enjoy it for a long time!
December 12, 2025 at 8:09 PM
That's fantastic, thanks a lot for the purchase and for letting me know! I did test on a tablet, but had no Steam Deck to make sure, so that's very reassuring! 👍👍
December 12, 2025 at 6:31 PM
The soundtrack is available on Soundstripe:

app.soundstripe.com/private_play...
December 12, 2025 at 3:53 PM
True! Ideally, the engine should do this automatically. Unity does, unfortunately Godot doesn't (yet)
December 7, 2025 at 12:54 PM
Olá Marina, obrigado pelo apoio!!

Se gostou desse, também pode experimentar o Crossing Chains - o demo corre direto no browser:
danijmn.itch.io/crossingchains
Crossing Chains by Daniel Nora
A line-drawing puzzle game with mind-bending crossing mechanics.
danijmn.itch.io
December 6, 2025 at 1:39 PM
Full release on December 12!
November 30, 2025 at 4:34 AM
There's a lot I'd love to share about the game itself and its development, but I'd rather not spoil it with words for now... play the demo and start figuring out stuff!
November 30, 2025 at 4:29 AM
If you liked Cardinal Chains, I think you'll really like Crossing Chains! It's been on the making for over a year.

It's much deeper, with many different mechanics and a harder difficulty overall. But it builds up slowly. And you can use as many hints as you want - they reveal one move at a time.
November 30, 2025 at 4:29 AM
Hey thanks, didn't know about override.cfg, nice find! Though beware that this might not work for exported projects, because in many cases the executable's folder will be read-only.
June 30, 2025 at 11:13 AM
Yeah, sadly many tutorials are outdated! But the official documentation is surprisingly good, usually better than most docs from big software companies IMO.
I do use custom resources but mostly for things I want to edit right from the editor (like customization files with lots of curves/colors/etc).
April 19, 2025 at 11:17 AM
Important note: avoid using the 'allow_objects / full_objects' option for files that may be shared between players, as it allows loading arbitrary code (meaning it could be used as a vector for malware... remember that players often share save files).
April 19, 2025 at 10:27 AM
Yes, dictionaries work very well, not just with ints but with most built-in types, see the list:
docs.godotengine.org/en/stable/tu...

You open the files with 'FileAccess.open' (in read mode for loading / write mode for saving) and if 'get_error() == OK' you can proceed to using get_var / store_var.
April 19, 2025 at 10:23 AM
Congratulations, any recognition you get is well deserved! Your methods and creativity are an inspiration and IMO really set you apart from the pack.
April 18, 2025 at 5:44 PM
Hmm... the only thing I can think of is that you're not using Godot's font prerendering feature. And in some cases that can help quite a bit.

Relevant manual section:
docs.godotengine.org/en/stable/tu...

(you could also try enabling MSDF, which has other benefits, but probably won't help as much)
April 3, 2025 at 10:59 AM
Is it possible you are using a font without Japanese characters? If so, Godot will rely on the fallback system font, which can cause performance issues (try setting up Godot to use a fallback font with JP characters, like Noto Sans Japanese).

Possible relevant issue:
github.com/godotengine/...
April 2, 2025 at 12:38 PM
easily one of the most well-fitting OSTs ever in a game, and this is my favorite tune of the bunch. still listen to it on the car from time to time
March 20, 2025 at 6:33 PM