Crossing Chains: https://danijmn.itch.io/crossingchains
Also created Cardinal Chains: https://www.danijmn.com/cardinalchains/
itch io profile: https://danijmn.itch.io/
site: https://www.danijmn.com/
Portugal
docs.godotengine.org/en/stable/tu...
docs.godotengine.org/en/stable/tu...
www.ronja-tutorials.com
catlikecoding.com/unity/tutori...
bgolus.medium.com
iquilezles.org
lygia.xyz
thebookofshaders.com
www.ronja-tutorials.com
catlikecoding.com/unity/tutori...
bgolus.medium.com
iquilezles.org
lygia.xyz
thebookofshaders.com
Se gostou desse, também pode experimentar o Crossing Chains - o demo corre direto no browser:
danijmn.itch.io/crossingchains
Se gostou desse, também pode experimentar o Crossing Chains - o demo corre direto no browser:
danijmn.itch.io/crossingchains
It's much deeper, with many different mechanics and a harder difficulty overall. But it builds up slowly. And you can use as many hints as you want - they reveal one move at a time.
It's much deeper, with many different mechanics and a harder difficulty overall. But it builds up slowly. And you can use as many hints as you want - they reveal one move at a time.
I do use custom resources but mostly for things I want to edit right from the editor (like customization files with lots of curves/colors/etc).
I do use custom resources but mostly for things I want to edit right from the editor (like customization files with lots of curves/colors/etc).
docs.godotengine.org/en/stable/tu...
You open the files with 'FileAccess.open' (in read mode for loading / write mode for saving) and if 'get_error() == OK' you can proceed to using get_var / store_var.
docs.godotengine.org/en/stable/tu...
You open the files with 'FileAccess.open' (in read mode for loading / write mode for saving) and if 'get_error() == OK' you can proceed to using get_var / store_var.
Relevant manual section:
docs.godotengine.org/en/stable/tu...
(you could also try enabling MSDF, which has other benefits, but probably won't help as much)
Relevant manual section:
docs.godotengine.org/en/stable/tu...
(you could also try enabling MSDF, which has other benefits, but probably won't help as much)
Possible relevant issue:
github.com/godotengine/...
Possible relevant issue:
github.com/godotengine/...