Dan Mallinson
danmallinson.bsky.social
Dan Mallinson
@danmallinson.bsky.social
Software Developer @ Slice Bar Games
Warhammer Enthusiast
https://www.instagram.com/dan_does_wargames
🍕
I try to limit my shilling on here, but my "breakthrough" game is only £1.29 on Steam at the moment. It recently got an update too
Astra Protocol 2 is currently 75% off in the Steam Winter Sale.

You can get the game, including the Three Year Anniversary Update, for only £1.29!

Grab it here:

store.steampowered.com/app/2026750/...

#indiegame #scifi #spacesim
December 18, 2025 at 6:41 PM
Three years ago I launched my first proper attempt at a solo video game

I only expected a few people to play it for about twenty minutes but I was amazed by the response

Over 2000 sales & 1000 players later, some clocking 20+ hours of gameplay, I've released an update as a way to say thank you
🎉 Astra Protocol 2 turns three years old today!

To mark the occasion we’ve released the Anniversary Patch, with sharper visuals, smoother performance, refreshed manual and much more!

Read more about the update here: store.steampowered.com/news/app/202...

#indiegame #spacesim #scifi
December 1, 2025 at 7:51 PM
No expenses spared as I take my marketing campaign to Manchester
November 28, 2025 at 2:21 PM
Here's the latest on my latest game
Astra Protocol Remake is now in beta.

We've done the development, now we just need you to provide feedback.

Grab the game, see the latest changes, and let us know your thoughts here: slicebar.itch.io/astra-protoc...

youtu.be/9uOrxJiptec

#indiegame #scifi #spacesim
Astra Protocol Remake - Now in beta! #indiegame #spacesim #scifi #beta
YouTube video by Slice Bar
youtu.be
November 3, 2025 at 8:01 AM
The past few months I've been working on a remake of my first indie game, Astra Protocol. The original was quite small in scope and remaking it felt like a good way of getting started on a new engine for future games. We're close enough to release that it was time for a teaser trailer. Check it out
October 29, 2025 at 9:42 PM
First time playing Call of Cthulhu as an Investigator (rather than a Keeper).

Generated a decent character based off one I played on a Murder Mystery.

Proceeded to fail every roll and even fumbled twice...
October 8, 2025 at 8:37 PM
Writing the first draft of the next Astra Protocol game. Thought it might be worth writing it on period appropriate hardware
September 12, 2025 at 3:00 PM
Went to Covesea lighthouse today

It has some Eldrich vibes to it - caves underneath used to be inhabited until the 1920s by a group of people known as "The Joyful" who would go around town singing hymns.

When we last visited, a dead whale had washed on the beach with an abnormal amount of seaweed
September 1, 2025 at 1:22 PM
I've been working away on the next game in my Astra Protocol series for a while.

Making games takes a while (especially when its a side job) so to show something in advance and hopefully build up a bit of hype, I've been working on remaking the first game
Space sim fans, indie game lovers & streamers — this one's for you!

The Astra Protocol Remake is now live on itch

A reimagining of the original, built in a new engine powering the future of the series

Check out the WIP here: slicebar.itch.io/astra-protoc...

#scifi #indiegame #spacesim
Astra Protocol - Remake by Slice Bar
Available for Windows
slicebar.itch.io
July 18, 2025 at 8:31 AM
Been contacting streamers for some @slicebargames.bsky.social marketing and it's funny, working in a corporate setting, sending out formal emails to Twitch usernames

"Dear Captain_Awesomez..."
June 20, 2025 at 8:13 AM
Managed to track down Mothership at UKGE. Gives off similar vibes to what I was trying for with Astra Protocol. Can't wait to give it a go
June 1, 2025 at 8:15 PM
At the UK Games Expo
May 30, 2025 at 9:46 AM
A bit of reading for the train
May 26, 2025 at 11:57 AM
Today marks the fifth anniversary of the release of my first indie game, Astra Protocol.

The game started off as a lockdown project and took roughly around three months from conception to release since there wasn't much else to do at the time.
May 24, 2025 at 9:49 AM
From my time working in labs, I noticed that there's a niche for laboratory software. There's a demand, but the money available means that there's not many viable commercial options, which leads to a lot of in-house solutions (part of what my role was).
May 19, 2025 at 7:06 PM
Due to a well timed work trip and the aligning of the stars, looks like I'll be seeing @apocalypseplayers.bsky.social in just over a week!
May 15, 2025 at 11:04 AM
To decrease time spent online but still keeping up to date, I've created a modern rendition of the newspaper, that is populated using RSS feeds and can be read offline on an e-reader.

This allows for more personalised news / topics without needing to view online websites

github.com/DanMallinson...
GitHub - DanMallinson/Newspaper: System for parsing RSS newsfeeds / blogs and collating them into a file format for offline reading
System for parsing RSS newsfeeds / blogs and collating them into a file format for offline reading - DanMallinson/Newspaper
github.com
May 12, 2025 at 7:09 AM
Some hardboiled crime for a Thursday night
May 8, 2025 at 7:51 PM
Fresh music
May 3, 2025 at 12:55 PM
Owning a typewriter is useful for making props for Call of Cthulhu
May 2, 2025 at 9:45 PM