Previously on Star Citizen & Squadron42
Working on games for 10years +
Husband | Father | Gamer
Will be using BlueSky mostly to get my game dev fix and connect with as many developers as I can!
- Added a simple HUD to keep track of what object the player has captured
- Added a kill zone when the player falls
- Added fade in/out during room transition plus restart
#gamedev #indie #indiegamedev #prototype #gamemechanics
- Added a simple HUD to keep track of what object the player has captured
- Added a kill zone when the player falls
- Added fade in/out during room transition plus restart
#gamedev #indie #indiegamedev #prototype #gamemechanics
- Added a room transition
- Created the ability to capture multiple objects at once and stack them on top of each other to reach higher platforms
#gamedev #indie #gamemechanic #prototype
- Added a room transition
- Created the ability to capture multiple objects at once and stack them on top of each other to reach higher platforms
#gamedev #indie #gamemechanic #prototype
- Applied a colour change to the object when the viewfinder hovered over
- Added a flash effect when capturing/placing
- Changed the colour of the viewfinder on areas that cant be placed
#gamedev #indie #prototype
- Applied a colour change to the object when the viewfinder hovered over
- Added a flash effect when capturing/placing
- Changed the colour of the viewfinder on areas that cant be placed
#gamedev #indie #prototype
- make it easier to read than the %s placeholder
- make it easier for translation because the order can change
- cuts down of amount of strings you need
#GodotTips #gamedev
- make it easier to read than the %s placeholder
- make it easier for translation because the order can change
- cuts down of amount of strings you need
#GodotTips #gamedev
#gamedev #gamemaker #prototype
#gamedev #gamemaker #prototype
Over the weekend I thought I would try to replicate this feature in unreal. It's nothing fancy at the moment
Over the weekend I thought I would try to replicate this feature in unreal. It's nothing fancy at the moment
Alternate challenges with moments of rest. Intense combat? Follow it with exploration. Puzzles? Add an action break after. Balanced pacing keeps players engaged and prevents fatigue. Peaks are more exciting with valleys in between. #GameDev #GameDesign
Alternate challenges with moments of rest. Intense combat? Follow it with exploration. Puzzles? Add an action break after. Balanced pacing keeps players engaged and prevents fatigue. Peaks are more exciting with valleys in between. #GameDev #GameDesign
🎮 Game Design Tip: "Respect player agency!" 🚀
Let players feel in control. Avoid excessive hand-holding or forcing choices that don’t matter. Games are more engaging when decisions have weight and impact outcomes. Trust your players to think for themselves! #GameDev #GameDesign #IndieGames
🎮 Game Design Tip: "Respect player agency!" 🚀
Let players feel in control. Avoid excessive hand-holding or forcing choices that don’t matter. Games are more engaging when decisions have weight and impact outcomes. Trust your players to think for themselves! #GameDev #GameDesign #IndieGames