Danny Reynolds
dannyreynolds.bsky.social
Danny Reynolds
@dannyreynolds.bsky.social
Senior Game Designer @ Lucid Games
Previously on Star Citizen & Squadron42

Working on games for 10years +

Husband | Father | Gamer

Will be using BlueSky mostly to get my game dev fix and connect with as many developers as I can!
Pinned
First post on a new platform. Will be focusing this account purely on #GameDev. Will aim to post any thoughts on general game design topics as well as post any personal work as and when I have the time do do any. I'll finish off with a recent photo of me with my tiny 4month old daughter!
Finally got a bit of time this evening to add to this prototype
- Added a simple HUD to keep track of what object the player has captured
- Added a kill zone when the player falls
- Added fade in/out during room transition plus restart
#gamedev #indie #indiegamedev #prototype #gamemechanics
December 9, 2024 at 11:51 PM
Latest daily update:
- Added a room transition
- Created the ability to capture multiple objects at once and stack them on top of each other to reach higher platforms
#gamedev #indie #gamemechanic #prototype
December 7, 2024 at 12:36 AM
Had a spare hour this evening so I thought I would add some visual changes;
- Applied a colour change to the object when the viewfinder hovered over
- Added a flash effect when capturing/placing
- Changed the colour of the viewfinder on areas that cant be placed
#gamedev #indie #prototype
December 6, 2024 at 12:00 AM
Reposted by Danny Reynolds
If you're using a lot of changing texts in your #Godot games, you can re-use lines by using contextual placeholders. Those:

- make it easier to read than the %s placeholder
- make it easier for translation because the order can change
- cuts down of amount of strings you need

#GodotTips #gamedev
December 5, 2024 at 11:20 AM
Decided to switch over to GameMaker2 as I wanted to expand my knowledge with different engines. Had a couple of hiccups with collision but happy with how it's turned out. Now to expand on this mechanic and see where I can take it
#gamedev #gamemaker #prototype
December 5, 2024 at 11:21 AM
I remember when this was a thing 😂
Who remembers running away from the ref on FIFA? 😂
November 26, 2024 at 9:34 PM
Recently played the game 'Snapshot' and really liked the idea of capturing objects within the world using a viewfinder. Then pasting them somewhere else in order to complete the puzzle

Over the weekend I thought I would try to replicate this feature in unreal. It's nothing fancy at the moment
November 24, 2024 at 11:58 PM
🎮 Level Design Tip: "Pace is everything!" ⏳
Alternate challenges with moments of rest. Intense combat? Follow it with exploration. Puzzles? Add an action break after. Balanced pacing keeps players engaged and prevents fatigue. Peaks are more exciting with valleys in between. #GameDev #GameDesign
November 23, 2024 at 10:34 PM

🎮 Game Design Tip: "Respect player agency!" 🚀

Let players feel in control. Avoid excessive hand-holding or forcing choices that don’t matter. Games are more engaging when decisions have weight and impact outcomes. Trust your players to think for themselves! #GameDev #GameDesign #IndieGames
November 22, 2024 at 10:36 PM
First post on a new platform. Will be focusing this account purely on #GameDev. Will aim to post any thoughts on general game design topics as well as post any personal work as and when I have the time do do any. I'll finish off with a recent photo of me with my tiny 4month old daughter!
November 22, 2024 at 4:00 PM