David Rhodes
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darhodester.bsky.social
David Rhodes
@darhodester.bsky.social
Game developer, technical artist, educator.

I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
This is cool!
June 15, 2025 at 7:38 PM
Woah! Well done!
June 10, 2025 at 5:05 AM
No. I wouldn't even say they are any form of AI. They're mostly pure math (gradient descent).
April 7, 2025 at 3:33 PM
You might appreciate GSOPs: youtu.be/9GcNrg5zAKk?...
GSOPs 2.5 Sizzle Reel
YouTube video by David Rhodes
youtu.be
March 7, 2025 at 5:43 AM
Embrace the Gaussians. 😁
March 6, 2025 at 4:50 PM
Yep, that's correct!
February 12, 2025 at 7:23 PM
You aren't alone.
February 5, 2025 at 3:48 AM
What do you want the historians to write about you, Chuck?
February 2, 2025 at 4:20 AM
Well, they say money is the root of all evil.
February 1, 2025 at 4:14 AM
Sounds cool!
January 30, 2025 at 3:45 AM
Thanks for the info! I asked because Trellis appears to have some similarities with Nvidia Meshtron: developer.nvidia.com/blog/high-fi....

I'm familiar with other 3DGS meshing techniques, but this one looks particularly promising.
High-Fidelity 3D Mesh Generation at Scale with Meshtron | NVIDIA Technical Blog
Meshes are one of the most important and widely used representations of 3D assets. They are the default standard in the film, design, and gaming industries and they are natively supported by virtually...
developer.nvidia.com
January 19, 2025 at 6:03 PM
Can Trellis generate a textured mesh from an existing 3DGS .ply? Does it require a prompt, if so?
January 18, 2025 at 10:55 PM
I was really looking forward to that title. I'm sorry the studio got shut down.
December 19, 2024 at 9:27 PM
Really looking forward to playing this one! What an incredible lift by the devs.
December 9, 2024 at 12:17 AM