- Implemented basic wave manager/system
- Fixed neurologicals TWEAKING tf out when you get too close to them
- Music in first level
- Parrying (i forgot if mentioned)
(im running out of chars read my reply)
#godot #gamedev #DarkHeartDevlog
- Implemented basic wave manager/system
- Fixed neurologicals TWEAKING tf out when you get too close to them
- Music in first level
- Parrying (i forgot if mentioned)
(im running out of chars read my reply)
#godot #gamedev #DarkHeartDevlog
Listing changes because of char limit:
-Placing enemies on first map
-Working on music (Not sharing much yet)
-Refactoring enemies
-New (buggy) enemy type (Neurologicals)
-Options menu
Also @darkheartgame.bsky.social and darkheartgame.com
#godot #gamedev #DarkHeartDevlog
Listing changes because of char limit:
-Placing enemies on first map
-Working on music (Not sharing much yet)
-Refactoring enemies
-New (buggy) enemy type (Neurologicals)
-Options menu
Also @darkheartgame.bsky.social and darkheartgame.com
#godot #gamedev #DarkHeartDevlog