#gamedev #indiegamedev #indiegame #pixelartgame #pixelart
#gamedev #indiegamedev #indiegame #pixelartgame #pixelart
Will probably replace the red flash with something else in the future
#gamedev #indiegamedev #indiegame #pixelartgame #pixelart
Will probably replace the red flash with something else in the future
#gamedev #indiegamedev #indiegame #pixelartgame #pixelart
#gamedev #indiegamedev #indiegame #pixelartgame #pixelart
#gamedev #indiegamedev #indiegame #pixelartgame #pixelart
I'm going to be trying to capture that with my perk system. Also things like explosive barrels, rolling in water subtracting torch time... Endless small possibilities.
I'm going to be trying to capture that with my perk system. Also things like explosive barrels, rolling in water subtracting torch time... Endless small possibilities.
You can feel bits of your ghost dying inside your human frame whenever you're like "ah, enemy spawners that get reset by bonfires - but I can't CODE that"
You can feel bits of your ghost dying inside your human frame whenever you're like "ah, enemy spawners that get reset by bonfires - but I can't CODE that"
So the game will be m+kbd only. Mouse to aim attacks, kbd to move
So the game will be m+kbd only. Mouse to aim attacks, kbd to move
1)Singed Blade: Big bonk gameplay, STR build. Enables torch extension that looks like the Beast Cutter in Bloodborne (will elaborate later)
2)Dance of Fire. Basically Dex + elemental melee, lots of flowing moves
3)Scarlet Crozier. Sorcery.
1)Singed Blade: Big bonk gameplay, STR build. Enables torch extension that looks like the Beast Cutter in Bloodborne (will elaborate later)
2)Dance of Fire. Basically Dex + elemental melee, lots of flowing moves
3)Scarlet Crozier. Sorcery.
#gamedev #IndieGames #indiegame #pixelartgame #pixelart
#gamedev #IndieGames #indiegame #pixelartgame #pixelart
It's in pre-preproduction so yeah
It's in pre-preproduction so yeah