JFA can be used to create a screen SDF from a model in real time - useful for things like silhouette outlines or any other visual effects. More effects coming up! ✨
#threejs #webgl #gamedev
technicshistory.com/2025/10/03/m...
technicshistory.com/2025/10/03/m...
Specifically I think github.com/samwho/visua... could have broader use, this is the component for stepping through code line by line. It’s a bit of a mess, sorry 😅
Specifically I think github.com/samwho/visua... could have broader use, this is the component for stepping through code line by line. It’s a bit of a mess, sorry 😅
I asked myself what we could do with just the mouse position, and got to this fun simple effect.
Hope you enjoy it, and maybe it will spark some new ideas for you too. 😊
🔗 Check it out on @frontendmasters.com: frontendmasters.com/blog/css-spo...
I asked myself what we could do with just the mouse position, and got to this fun simple effect.
Hope you enjoy it, and maybe it will spark some new ideas for you too. 😊
🔗 Check it out on @frontendmasters.com: frontendmasters.com/blog/css-spo...
My talk at the Ottawa Network last night (May 22, 2025)
benhouston3d.com/blog/lession...
My talk at the Ottawa Network last night (May 22, 2025)
benhouston3d.com/blog/lession...
🐎 Seamless Reanimated integration for UI thread rendering
🧊ThreeJS and React Three Fiber are a major focus to bring stunning 3d experiences to React Native.
www.youtube.com/watch?v=t9t-...
🐎 Seamless Reanimated integration for UI thread rendering
🧊ThreeJS and React Three Fiber are a major focus to bring stunning 3d experiences to React Native.
www.youtube.com/watch?v=t9t-...
mini.gmshaders.com/p/mistakes
How to avoid the most common pitfalls in graphics programming
mini.gmshaders.com/p/mistakes
How to avoid the most common pitfalls in graphics programming
Look for a broader announcement shortly. All the project demos are live too!
simondev.teachable.com/p/games-thre...
#threejs #gamedevelopment
Look for a broader announcement shortly. All the project demos are live too!
simondev.teachable.com/p/games-thre...
#threejs #gamedevelopment
Example: examples.motion.dev/react/warp-o...
Original React Native source: github.com/eds2002/imme...
Example: examples.motion.dev/react/warp-o...
Original React Native source: github.com/eds2002/imme...
It works on both WebGPU and WebGL backends and supports Multi Render Targets and writing to specific layer/depth OOTB!
github.com/mrdoob/three...
It works on both WebGPU and WebGL backends and supports Multi Render Targets and writing to specific layer/depth OOTB!
github.com/mrdoob/three...
Diorama - Milk
Live + code en CodePen: codepen.io/ricardooliva...
#html #css #javascript #threejs #blender #diorama #anime
Diorama - Milk
Live + code en CodePen: codepen.io/ricardooliva...
#html #css #javascript #threejs #blender #diorama #anime
Check out this diverse collection of #MathArt:
www.qc.cuny.edu/academics/ma...
Thanks also to @threejs.org #threejs :-)
#SciArt
Check out this diverse collection of #MathArt:
www.qc.cuny.edu/academics/ma...
Thanks also to @threejs.org #threejs :-)
#SciArt
#threejs really helps get a great result quickly by providing amazing materials. You can learn so much about #shaders using this site to dive through the code and see how it all fits together 🙌
#threejs really helps get a great result quickly by providing amazing materials. You can learn so much about #shaders using this site to dive through the code and see how it all fits together 🙌
#svelte #threlte #threejs
code: stackblitz.com/edit/demo-po...
#svelte #threlte #threejs
code: stackblitz.com/edit/demo-po...
JS/PEX/WebGL/Nodes
JS/PEX/WebGL/Nodes
This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition
It's rendered entirely within a raymarching shader, there's no polygonal geometry
This loop, Fractal Polycephaly, won the 2019 Revision Demoparty animated GIF competition
It's rendered entirely within a raymarching shader, there's no polygonal geometry
You can try it here: safarsofar.github.io/sphere-parti...
And the source code is available here: github.com/SafarSoFar/s...
#threejs #creativecoding #webdesign #graphics #vfx
You can try it here: safarsofar.github.io/sphere-parti...
And the source code is available here: github.com/SafarSoFar/s...
#threejs #creativecoding #webdesign #graphics #vfx