Building a 2D game engine in Scala, one half of Purple Kingdom Games, among other things...
Same stuff, different place:
https://mastodon.gamedev.place/@davesmith00000
Their view: "If Go is good enough for Google, it's good enough for us... and I hear hiring is easier and it's more Ai friendly."
I'm not saying any of that is good or true, only that the difference is lost on the people spending the money.
Their view: "If Go is good enough for Google, it's good enough for us... and I hear hiring is easier and it's more Ai friendly."
I'm not saying any of that is good or true, only that the difference is lost on the people spending the money.
Being better at HTTP isn't a good enough selling point.
I hope to be inspired and impressed again. 😊
Being better at HTTP isn't a good enough selling point.
I hope to be inspired and impressed again. 😊
You can build better backend services in Scala than in Go. But so what? We could be better at data than Python (again?), but they have the ecosystem / manpower / hype.
You can build better backend services in Scala than in Go. But so what? We could be better at data than Python (again?), but they have the ecosystem / manpower / hype.
We have to offer something new or better, as Python did. An abundance of Json libs won't cut it.
We have to offer something new or better, as Python did. An abundance of Json libs won't cut it.
It's still a bit of a kiss-ass, but the work/results seem better.
It's still a bit of a kiss-ass, but the work/results seem better.
The new experience will not expose either directly, but uses IO as an implementation detail. You can still use IO based Cmds/Subs if the need arises.
The new experience will not expose either directly, but uses IO as an implementation detail. You can still use IO based Cmds/Subs if the need arises.