@AbysmalDweller on the app formerly known as Twitter
I am The Deep-Sea Fish…
All of the 'lights' you see in this video are just clever shader tricks on completely unlit geometry.
This is significantly more performant than using Godot's omnidirectional lights and dynamic shadows aren't really a concern for my art style.
#solodev #indiegame
All of the 'lights' you see in this video are just clever shader tricks on completely unlit geometry.
This is significantly more performant than using Godot's omnidirectional lights and dynamic shadows aren't really a concern for my art style.
#solodev #indiegame
It should be more unsettling when I animate the mouths to chomp and chatter and finish designing its ranged attack.
#indiedev #solodev
Hardly noticeable change for some people but it was something I couldn’t overlook.
Hardly noticeable change for some people but it was something I couldn’t overlook.
Once I publish this update I’ll make a guide (or maybe even a video) explaining how to make custom themes/texture packs.
Once I publish this update I’ll make a guide (or maybe even a video) explaining how to make custom themes/texture packs.
It was very convenient for testing bugs, but I accidentally made a torture chamber I think 😅
It was very convenient for testing bugs, but I accidentally made a torture chamber I think 😅
A bite-sized traditional ascii-roguelike you can play during a coffee break or the other "unskippable side quests" of our present age!
Made in my spare time over two weeks as a personal challenge
A bite-sized traditional ascii-roguelike you can play during a coffee break or the other "unskippable side quests" of our present age!
Made in my spare time over two weeks as a personal challenge
Much better than my insane scribblings 😆
If I get off work at a reasonable time today, the game will drop tonight. So keep at least one eye open!
Much better than my insane scribblings 😆
If I get off work at a reasonable time today, the game will drop tonight. So keep at least one eye open!
Ended up being so fun that I’ve been polishing it up over the past several days. I think I’ll release it on itch.io this weekend, just because.
Ended up being so fun that I’ve been polishing it up over the past several days. I think I’ll release it on itch.io this weekend, just because.
This is the point where I have to decide if I like the wavy map look
This is the point where I have to decide if I like the wavy map look
(Rendering in my bespoke c++ OpenGL engine)
(Rendering in my bespoke c++ OpenGL engine)