r/DeepGames
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deepgames.bsky.social
r/DeepGames
@deepgames.bsky.social
A new subreddit community for discussing and discovering thought-provoking games

reddit.com/r/DeepGames/
I love this! Thematic expressionism falls completely in line with the way I try to approach games in general, but I had no idea it had such a long history as a design philosophy, great read!
December 16, 2025 at 1:34 AM
On what basis can judges even decide between these? Transformers had incredibly talented artists working on it, but should the work itself be nominated at Cannes next to Panahi? Game awards struggle to decide what counts as artistic merit so it makes an extra 'Impact' category
December 13, 2025 at 6:11 PM
I think part of the problem is we value "fun to play" as potentially award-worthy. Yet in film, Transformers is "fun to watch" yet that doesn't immediately make it deserving of an award. Donkey Kong Bananza can be nominated next to Clair Obscur when they're trying to be radically distinct things.
December 13, 2025 at 6:11 PM
Disco Elysium's "slip away unnoticed" scene comes to mind!
December 11, 2025 at 10:41 AM
One must imagine Sisyphus happy
December 9, 2025 at 2:05 AM
Expression doesn't begin with plot or representational content. He has a Cartesian dualist view. He separates world of objects (systems) and world of meanings (stories). This is flawed. Games can tell stories because gameplay already is a form of narrative structure.
December 6, 2025 at 5:17 PM
The fundamental problem with Bogost is that he's committed to an objectivist ontology which can't account for how we immediately experience things as meaningful. His philosophy would imply paintings don't tell stories as well as novels, so we should focus on brushstroke mechanics.
December 6, 2025 at 5:17 PM
These are inseparable. To exist is to have an embodied relation to the world. To exist is to experience. "Existence" doesn't sit waiting to be filled by "experience". Phen. can't be summarized in a tweet, but OOO starts from the belief in Kantian things in themselves, which for Phenom is an illusion
December 6, 2025 at 12:19 PM
If you're interested, I recommend Merleau-Ponty's Phenom. of Perception. By extension his philosophy of aesthetics would also counter Bogost
December 6, 2025 at 2:33 AM
OOO is built on the belief in Kantian 'things in themselves'. Phenomenology rejects the thing in itself as a contradiction, like a square circle. Basically, for phenom. experience is not a relation added between pre-existing things. The relation is what makes objects and subjects possible
December 6, 2025 at 2:33 AM
From what I see, OOO misinterprets the basic premises of phenomenology and turns it into a complete philosophical abomination. The very concept of "thing" is learned by experiencing things. We live in a world of experience, not a world of objects.
December 6, 2025 at 12:35 AM
True, but we can distinguish determinants (what caused or shaped the work) and expression (what the work reveals about human experience). A critic can look at the former, but the meaning of an artwork (our interpretation) is never contained in those factors.
December 4, 2025 at 10:29 PM
This. I've also heard people in the latter group admit it's fun with friends, but then again, there are few things in life which aren't fun with friends..
November 24, 2025 at 1:12 PM
Fascinating read! I also like how it contrasts with Astrid Anne Rose's piece. Clear story vs. underlying philosophical ambiguity
November 24, 2025 at 2:35 AM
Good read! Reminds me of something Matt Singh (Obsidian) said when talking about the flaw system in OW2. With more games looking at reshaping "the story and the world itself based off of player action" we could say the future of RPGs involves blurring the line with immersive sims.
November 23, 2025 at 11:43 PM
TGA is more like the Super Bowl than the Oscars: a lot of people just watch for the ads, because the ads are experienced as entertainment rather than commercials
November 17, 2025 at 11:51 PM
I imagine a world where Twitch shifts from passive spectating of an entertainer back to the feeling of playing on the couch handing each other the controller, 1 death a turn. Something like Parsec, but even better.
October 29, 2025 at 3:50 PM
I'd say our ability to tell stories hasn't improved, but our ability to build things has. And since games tell stories by building things..At best Pac-Man could symbolically express consumerism, but even that is an interpretive stretch, wouldn't you say?
October 29, 2025 at 1:08 AM