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Your support on Patreon will greatly help our cause!
December 19, 2025 at 12:21 PM
Quick update on B2B AI SaaS:
- New prototype decks are loaded into Tabletop Simulator (and are also ready for print)
- Certain progress is made with art direction
- The first dev blog video is being edited
December 17, 2025 at 10:33 PM
We've got something to say about it.
December 16, 2025 at 6:53 PM
Yesternight game design tinkering session. This is also a sneak peek into B2B AI SaaS, a tabletop game about startups that we're making in our studio.
December 11, 2025 at 11:18 AM
Dev Log #10

New heroes:
- Scholar of the Ainu traditions. Supporting role

New abilities:
- Whirlwind. Damage and move all adjacent heroes counterclockwise
- Swap. Teleport two heroes to each other's positions
- Switchable passive stats bonus for adjacent heroes
November 2, 2025 at 10:22 AM
Dev Log #9

The Dota-like mode is completely restored after the big refactoring. It also works now for both 6 people (everyone controlling their own hero) and 2 people (you and your opponent control 3 heroes each)
October 17, 2025 at 5:12 PM
Dev Log #8

New features:
- arbitrary hero spawn at any place in the turn order
- new bomb-throwing ability for Demoman

Fixes:
- prevent double clicks from causing double actions
September 5, 2025 at 2:33 PM
Who can guess why this particular placement of units?
September 3, 2025 at 9:13 PM
Dev Log #7

Huge refactor of the core game logic:
- standardized API for units and other entities
- extendable transaction system
- better access to game data across codebase

Extra:
- new robust animation system
- interactive hero avatars reflecting turn order
- admin tools
August 31, 2025 at 12:52 PM
Hosted the first playtest yesterday! A very important milestone. It went well, yielded a lot of important information, and what's most promising, people had moments of fun while playing it even though the prototype turned out to be much more buggy than expected.
June 20, 2025 at 10:09 AM
Dev Log #5

- Added abilities for the Sumo character
- Implemented a limited slot inventory
- Make the path highlighted on mouse hover
- Parametrize abilities so that dev is easier
June 16, 2025 at 6:11 PM
Dev Log #4

- Finished the 3v3 game mode implementation
- Made hit points discrete
- Fixed and refactored a bunch of internal stuff

A couple more days to polish the worst parts of UX, and we will be starting early playtests!
June 6, 2025 at 3:01 PM
Dev Log #3

- Created a 3v3 map & dev-only map editor
- Out-of-turn events revamp which fixes many bugs
- Fixed camera positioning and UX
- Implemented simple auto-turns for NPC units
- Boxes now drop items when destroyed
May 21, 2025 at 6:23 PM
The beginning of the studio library!
March 27, 2025 at 4:11 PM