Pleco
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deliciousalgae.itch.io
Pleco
@deliciousalgae.itch.io
A slow speedrunner, aspiring VA, other things probably.
Ah, just like mama always told said👍🫠
September 24, 2025 at 5:49 PM
Wishlisted! Looks very cute and fun!
August 8, 2025 at 11:00 PM
Just missing the hat. 😎
June 25, 2025 at 9:44 PM
Because I enjoy Roguelikes, I might scour over some games I enjoy to see if there's any core mechanics I really enjoy I could put my own spin on that would fit nearly into this idea.

If folks have thoughts on stuff I should look at, I'm down for ideas!
June 17, 2025 at 12:41 PM
I'm hoping when porting over my items, enemies, spells, etc it'll give me an easier time to edit and balance things and maybe even think of some expanded game mechanics to make everything feel a bit more full and fun.
June 17, 2025 at 12:41 PM
So now with some design ideas in mind I have a list of things I need to change from the CLI... Monster behavior and their inability to cast spells, spells unable to heal or buff, and the balancing.
June 17, 2025 at 12:41 PM
So I thought, man. 8bit dungeon crawl. I calculated movement in the CLI version as "tiles" trying to use the idea of a linear Slay the Spire or Die in the Dungeon as a base (Encounters being Monsters, Elites, Treasures, etc) which I can still apply here, with no deckbuilding aspect.
June 17, 2025 at 12:41 PM
I was speaking with someone and realized a bunch of things started clicking in my head about when I was trying to learn Godot, so a new idea popped into my head...

I've got this tiny little game I built, unpolished and everything.. What if I move it to Godot and expand?
June 17, 2025 at 12:41 PM