Deretti
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deretti123.bsky.social
Deretti
@deretti123.bsky.social
random brazilian guy who likes platform games like Mario Maker. Autism, cisgender, I post dumb things and gameplay
My twitter: https://x.com/Gabriel05663718
My youtube channel: https://www.youtube.com/@deretti
well... I am satisfied just beating the first ending
November 8, 2025 at 4:28 PM
I thought that thing would go over me
November 2, 2025 at 3:30 AM
the impulsivity to heal is a growing snowball of despair
October 23, 2025 at 4:39 PM
October 6, 2025 at 11:07 PM
Uncleared 2022 level by Japanese guy, took 4 days of intense play. 1/9356 clear rate now (around 4k when I started). smm2.wizul.us/smm2/course/...
May 25, 2025 at 7:45 PM
another first clear from 2022, "龙卷" by mojiji (same guy as the last post) (1/707 clear rate). I was just a little faster than the creator so it is probably intended. Just running and escaling from the other side in the first cycle was impossible due to the oppposite directions of the boo and cloud.
May 14, 2025 at 6:48 PM
me lembrou esse tipo de meme
May 7, 2025 at 11:25 PM
stuck trying like this and some variations, doing small or bigger jump to change only the chain chomp angle and not the clouds but they would always block the way in the end somehow
May 5, 2025 at 10:47 PM
"纸老狗" by mojiji (T45-HG6-6PG, 1/2664 clear rate) uncleared from 2022, this was more puzzle than technical dificult. I was stuck with the wrong strategy thinking not moving horizontally in the beginning would make they consistent to work, also because the creator time was 6 seconds idk how he beat it
May 5, 2025 at 10:40 PM
"The Trickiest Of Timers (10s)" by polysaw (0LX-VYK-8XF)
This is a classic time attack from the early game, it is so popular that it is the 12* lowest clear rate in the game (115/3726020) but it is actually easier than most of my posts here. The hardest part is the perfect stair jump
May 3, 2025 at 8:57 PM
"MP5" by snaggy, I started playing this level as a break from the last level because it was so repetitive like 6 seconds of insane gameplay during 10 days. This one is way more fun and less repetitive.
(1/2878 clear rate now 72J-3TR-FCG) (only the last 2 rooms are from the actual clear from 0)
April 26, 2025 at 6:24 PM
like this one, I Imagined that doing perfect is like trying to get the number 6 in ten dices, while getting 1 frame away is getting all perfect while getting 5 in one of them, that is why is so much easier to get almost perfect than perfect estatistically. But I was getting 59/60 more and more times
April 20, 2025 at 3:26 PM
"Daytime Ice [HARD VERSION]" by Boopsalina (4NQ-Q86-NCG) (1/6919 clear rate now). I beat this level after playing for 10 days almost every single day.
It is really short but is absurdly precise, the last turnback especially is really hard to do perfect, I had 11 deaths 1 frame away from victory...🧵
April 20, 2025 at 3:22 PM
Beat this uncleared japanese Time Attack, it is my hardest NewSMBU TA now. Took a week playing 1-2 hour everyday (2VJ-6C4-0SF clear rate 1/399)
April 4, 2025 at 3:41 PM