dessertmonkeyjk
dessertmonkeyjk.bsky.social
dessertmonkeyjk
@dessertmonkeyjk.bsky.social
Some tech guy who likes to tinker with things.
Occasionally does 3D art/animation stuff in Blender/Unreal/some 3rd thing.
https://linktr.ee/dessertmonkeyjk
The 2nd part of the update (see my previous post) of Spyro essentially being given a task but not before consequences of his actions catch up to him, featuring Evan Duff and AnnoMorana.
More info on my YouTube channel.
December 6, 2025 at 1:52 AM
Finally another full update on the Spyro animation "short" I been doing, this being part 1 of 2 as it's a lengthy sequence of Spyro essentially being given a task but not before consequences of his actions catch up to him, featuring Evan Duff again.
More info on my YouTube channel.
December 6, 2025 at 1:47 AM
Still grinding away at polishing the little dragon project, planning on posting a more full update (usually have to go out of my way to do so).
For now, a handful of screenshots as I'm on the scene where Spyro nearly gets caught, playing around with expressions. Lighting/shading was also tweaked.
December 1, 2025 at 5:06 AM
Still making progress on the animation, aside from polish, trying to adjust the animation and character expression to match the VA better.
The other reason I'm posting is this dumb face I made Courier do by complete accident lol
November 16, 2025 at 3:58 PM
Another Spyro animation update: Mainly just polishing since all the voice work has been done (might re-do some Spyro lines). Underestimated how much iteration is involved but it's progressing.
Here's a scene with VA by Evan Duff with Spyro acting like nothing's wrong, trimmed to fit to 3 minutes.
October 19, 2025 at 4:47 PM
Places where Spyro probably shouldn't be: Accidently ruined an Artisans painting.
In other news, got almost all the voices from the VA talent I worked with recorded (aside from one) so next on the to-do list is adding it into all the shots. Planning on posting a bigger update on that soon.
October 6, 2025 at 5:24 AM
I hear every once in a while animators like to goof off. With how smoothly everything is going at this point, I wanted to see if Spyro can do a handstand for the fun of it.
September 30, 2025 at 4:38 AM
Got one role voiced so far on the animation project (thanks Evan Duff!).
Meanwhile, the number on Casting Call Club just keeps getting bigger, having to keep track of auditions, got another VA call tomorrow, and still animating on top of that. Very exciting lol
September 29, 2025 at 5:49 AM
Gotta say, the Casting Call Club is doing pretty good after 10 days. The hard part is having to assign roles, I'm having to use a spreadsheet to take notes at this point lol
September 12, 2025 at 1:42 AM
Places where Spyro shouldn't be.
(The one shot Unreal 5 finally decided to not crash on so I can finally finish it)
August 11, 2025 at 5:37 AM
2nd part of scene 5, with some hiccups with how Unreal doesn't always play audio properly and still some audio adjustments. Also showcasing a dynamic ambient lighting setup I recently got working to help various props/characters fit the environment better.
July 26, 2025 at 5:28 PM
Another Spyro animation update after some time, mainly wrapping up scene 04 and polishing 05 as Spyro rushes to get to the boat with the package. There's a lot with two videos and some music (Cope Land) and audio as well (some still temporary).
The 2nd video is in the thread below.
July 26, 2025 at 5:21 PM
Still working on it with an update soon, for now here's a purple dragon hiding in a barrel.
July 23, 2025 at 4:47 AM
Been busy with another project but got most of shot 4-6 done for the Spyro animation. Mainly wrapping up Spyro nearly getting caught and be given a harness for delivering an interesting package. Not having the wings/tail get caught in the doorframe was interesting to figure out lol
(no audio)
June 29, 2025 at 2:23 AM
Another update on that Unreal Spyro animation thing. I usually post updates as a YouTube community post but couldn't easily fit things into a 40 second GIF. More info on my YouTube channel.
This shows the segment of an upset dragon elder looking for Spyro and another trying to hide him (no audio).
June 7, 2025 at 5:20 PM
Me when I'm trying to animate in Unreal Engine 5 but I have to wait until it stops hogging up 17+ GBs of RAM for the 100th time.
Also just wanted an excuse to post this somewhat accidental goofy expression.
April 12, 2025 at 7:44 PM
A "behind the scenes" screenshot of what animating a Spyro short in Unreal 5 looks like. Curve Editor, Anim Details, control picker, etc. seen in a separate window on my 2nd monitor.
March 29, 2025 at 11:11 PM
Some funny shots while working on this, including accidently scaling Spyro's head to zero with an appropriate reaction.
March 29, 2025 at 8:58 PM
More Spyro animation progress, mostly wrapping up what I call scene 09 out of 10 with Spyro delivering a gift but accidently broken the contents and gets promptly shown the door in a unique way. Also some magical shenanigans.
(No audio, just animation)
(Don't grab anyone by the tail either).
March 29, 2025 at 8:53 PM
I tend to post community posts on YouTube related to a Spyro "short" I'm working on but always have to convert it to GIF/WEBM which cuts the framerate. I might start posting updates here as well (shorter posts)
For context: Spyro is delivering a package but not who they were expecting (no audio).
March 9, 2025 at 3:23 AM
I might post some goofy "behind the scenes" stuff here related to the Spyro animation I'm working on. Just because it's low poly doesn't mean there aren't complications.
Been making use of Control Rig in Unreal Engine 5 which works most of the time but sometimes you get comical results like this:
February 24, 2025 at 9:20 PM