Devon Smith
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devgamedev.bsky.social
Devon Smith
@devgamedev.bsky.social
Senior Systems & Gameplay Design Lead | (Contributed to Halo, Mass Effect, Dead Space... and far worse) He/Him 🏳️‍🌈 | Letterboxd: https://boxd.it/1hxNJ
You can now use your haunted shopping cart as a mobile basketball hoop.

Just one of the many weird ass ways I wanna change up collecting resources.
January 12, 2026 at 6:47 AM
Have really only stayed on X for gamedev twitter, but it feels like engagement everywhere is supporting Dead Internet Theory.

So here’s a gif of kids falling down that was too chonky for the hellsite.
January 5, 2026 at 9:15 AM
Bew now eats grass & leaves and uses the energy to fly.
November 7, 2025 at 3:47 AM
What started as a Princess Peach style floating mechanic is evolving into filling the hole left in my inner-child’s heart by never getting a real E.T. game.
October 22, 2025 at 8:36 PM
After failing twice to do it on purpose… I’ve successfully/accidentally got drifting mechanics for my haunted shopping cart.
August 24, 2025 at 6:12 AM
My “haunted shopping cart mowing lawns” simulator is inching along between the bugs.
August 7, 2025 at 7:25 AM
I’ve also been setting up hitbox reactions to specific body zones based on locomotion and physics velocity.

Like real kids, you’re gonna fall down a lot. Making that fun and part of the core loop is the key challenge.
May 7, 2025 at 8:47 PM
My indie game for 15 seconds!

(16 days into solo development).

Nightcrawlers is a co-op survival platformer about latchkey kids in grunge-era PNW battling rain, bullies, and the supernatural (while falling off everything in sight).
February 5, 2025 at 2:20 AM
When you just wanna read some stolen documents, but the Nazis are going apeshit, and you have to escape armed with nothing but El Kabong.
December 10, 2024 at 11:30 AM
The Great Circle out-Indys the last few Indiana Jones movies by a landslide.
December 8, 2024 at 10:47 PM