Dewlent Designs
dewlentdesigns.bsky.social
Dewlent Designs
@dewlentdesigns.bsky.social
also known as Katie (she/her)
✨Making magic one project at a time✨
🎨 Creativity 🎲 Gaming 🤓 Nerdiness ✨
But for story reasons, this town is in decline and the player will help restore it, so I need other ways to make sure it feels alive.

What do you think? What makes a game town feel alive for you?

#gamedev #gametowns #npc #gamecharacters
September 19, 2025 at 1:11 PM
Being able to craft experiences for others (as cheesy as it sounds)! It's something I've been interested in since I was a kid. I used to want to be a film director but realised how much more fun game dev is.
September 19, 2025 at 1:04 PM
P.s. if you want to play my latest #gamejam game you can find it here: dewlentdesigns.itch.io/solomons-sig...
Solomon's Sigils by Dewlent Designs
A devilish drawing challenge!
dewlentdesigns.itch.io
September 18, 2025 at 4:23 PM
8/🧵 Lastly, progress isn't linear. My first and third entries were buggy af, my second was undercooked, but I am beyond proud of my fourth.

What's important is that I always learnt something, even from the "failures".
September 18, 2025 at 4:23 PM
7/🧵 The other thing I've seen is how far my abilities have come. I intentionally didn't open the engine until my first jam started. Now I'm making my own mechanics and graphics and having so much fun with it! It's not been easy but the resources available are so helpful!
September 18, 2025 at 4:23 PM
6/🧵 It's also not uncommon to have issues when trying to upload your game close to the deadline, especially with large popular jams as so many people are doing the same thing! (Like the text slowdown just after midnight on new years eve as a lot of people are sending good wishes)
September 18, 2025 at 4:23 PM
5/🧵 Try exporting your game early and semi often to make sure that it not only runs in the editor, but also when submitted.

Also, give yourself plenty of time to debug, especially for the final export and upload. My most recent jam required ~20 export and upload attempts before I got it working.
September 18, 2025 at 4:23 PM
4/🧵 The other important thing is knowing that bugs are inevitable! In my experience they come at the worst time, with the weirdest issues or only show themselves after the deadline.
September 18, 2025 at 4:23 PM
3/🧵 Speaking of assessing ideas, these were some of my criteria:

a. Is it close to my current skill level? (Coding, art, fx etc)

b. Is it doable in 1/3 the time? (Remember to leave time to debug & polish!)

c. Is it something I'd want to play?

d. Does it fit the brief?
September 18, 2025 at 4:23 PM
2/🧵 First (and most importantly imo) scope and planning.

With my most successful jam, I couldn't start right away, which gave me time to think first; coming up with a bunch of different ideas and giving myself time to 'sleep on it' meant I was better equipped to assess my ideas.
September 18, 2025 at 4:23 PM
This is so exciting!
September 17, 2025 at 9:22 PM
I'm making a cosy game where you play as a witch gathering herbs through platforming, farm them into ingredients and make potions with them! Plus there'll be NPCs to befriend too!

Currently working on the farming part of the demo, got the tileset made, currently working on coding all the tools!
December 1, 2024 at 12:26 PM
Cool concept! Is it controlled by the mouse wheel? Do you have to scroll though each letter/number individually or can you press and hold a button and it'll auto scroll?
December 1, 2024 at 12:10 PM
8 / 🧵 I'm now excited to build a world with depth and detail and while it felt really overwhelming at first, taking small steps like this really has helped me grow my optimism and rekindle my childhood desire to worldbuild.

Do you have any #WorldBuilding tips?
December 1, 2024 at 12:06 PM
7 / 🧵 The thing that surprised me the most is how that creativity in one area (e.g. drawing the plants) fed into creativity elsewhere (coming up with "lore" for the plants and sayings based on them that I can put into the game)
December 1, 2024 at 12:06 PM
6 / 🧵 By letting myself take inspiration from real plants and then adapt and be creative with them I've ended up with some really fantastical looking plants! (I'll share snippets soon!)
December 1, 2024 at 12:06 PM
5 / 🧵 I then started naming the plants, figuring out their appearance, what biome they grew in and other little details about them.

This happened at about the same time, I'd have an idea of a name, then draw it and then adjust the name based on the design.
December 1, 2024 at 12:06 PM
4 /🧵 Each plant would need multiple states (watered, wilted and healthy variants of all growth stages) so even adding one extra plant could add up to 40 images needed!!

I started by defining each potion's effect, then figured out 4-5 ingredient plants that I could mix and match for each potion.
December 1, 2024 at 12:06 PM
3 /🧵 So I knew I wanted to use made up plants, and I wanted them to be interesting.

This game has ✨️magic✨️ so it should feel magical!

Also, this is for the game's demo! Since I want to get this out ASAP I need to be practical with the game's scope.
December 1, 2024 at 12:06 PM
2 / 🧵 In the game you gather the plants in platforming sections, farm them then use them as ingredients in potions.

I didn't want to use real plants because they can cause real problems (like a whole group of friends in ITU because one of them picked the wrong mushroom and cooked it for everyone)
December 1, 2024 at 12:06 PM