Sam D
@diceexploder.com
1.7K followers 340 following 2.5K posts
TTRPG designer and podcaster. Find me on Dice Exploder, a mechanic-of-the-week design podcast and blog. Won a Golden Cobra once. Screenwriter. No colon. https://www.diceexploder.com/ https://sdunnewold.itch.io/
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Interesting! I will say I also find character creation to be often excruciating even when I'm at the table doing it myself which probably colors all this.
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But AP is so much about the people making it! If I'm not here for that, especially when they're so often prioritizing it there in the session 0, what am I doing?
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The fiction vs nonfiction discussion on this one was so useful for me in helping sort out my relationship to AP - I skip ep0 stuff on most shows historically because my thinking is I'm here for the story, not the people making it.
Reposted by Sam D
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shout out to rowan for immediately noting it's crazy not to name friends at the table as a core show in the development of actual play as a medium
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Today Dice Exploder kicks off a miniseries on actual play, where each ep we cover one moment of play. First up is @rowanzeoli.bsky.social on the very beginning of My First Dungeon's Orbital Blues series, and an overview of where AP is at as a medium. Plus: is AP a fiction or nonfiction medium?
Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli — Dice Exploder
It's a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we're going to break down one moment from one actual play show. This week: the openi...
www.diceexploder.com
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Having recorded 5 of them now, it's a great format. Someone with more long-term interest than me in AP should make a whole show out of it.
diceexploder.com
Today Dice Exploder kicks off a miniseries on actual play, where each ep we cover one moment of play. First up is @rowanzeoli.bsky.social on the very beginning of My First Dungeon's Orbital Blues series, and an overview of where AP is at as a medium. Plus: is AP a fiction or nonfiction medium?
Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli — Dice Exploder
It's a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we're going to break down one moment from one actual play show. This week: the openi...
www.diceexploder.com
diceexploder.com
Next week on Dice Exploder I'm starting a 5 episode series on actual play where instead of breaking down one mechanic each ep, we'll cover one moment from an AP.

If you want to get a jump on the subject of next week's show, check out the opening moments of My First Dungeon's Orbital Blues series:
Orbital Blues: Session 1 - “The 21st Night of September”
open.spotify.com
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Who are my late night Los Angeles movie people? Who's coming to the 10pm screening of SNEAKERS with me on Friday?
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I just unlocked the thing where you can mark certain boons to highlight their requirements when they're offered, and I was like "nice I can finally do build planning easily" and then opened my codex, looked at the number of boons, and was like "im happy for you tho, or sorry that happened"
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Yeah the game is so much more tactical than the brute-force I found I was relying on in Hades 1. I have found a lot of success building to maximize certain weapon moves, but like "only the special on this thing" or "only the attack on that thing." It feels like I'm missing something still.
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Yeah I think Eris may be the most consistently challenging boss in the game for me. I'm quite deep in and I still haven't found a good rhythm with her.
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Prometheus has a higher kill rate against me than Typhon.
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I shoulda given you a heads up! I've been trying to make that more of a habit with folks the show covers.
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Long Story Short style Microscope hack about a family with pregen characters send tweet
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Suddenly the scene's electric. For me the goblin experience is:

Expectation: you can kill these guys nbd
Reality: actually they're just silly little guys, and what are you, a fucking murderer? Yikes
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Store owner chimes in from across the room: "he's got like a fishing rod, a pail of worms, and a little bucket hat. When he spots you, he grabs his pail and takes off running, leaving a trail of worms behind him."
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My iconic goblin experience which I try to recapture any time I use them:

I'm 12 years old, playing D&D at the LGS. DM describes a goblin down by the river - a lookout of some kind. The party asks follow up questions, DM is like "I dunno, he's a goblin." Scene feels flat.
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I think a good starting point for investigation stories/adventures is "who fucked up so bad it's become the protagonists problem"
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I do love campaigns though. They're great! I just think getting to cruising altitude can be tough.
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Yeah I think I'm underestimating how easy long campaigns are once you reach cruising altitude, but the thing I'm surprised isn't more common is less "we play a new one shot every week" and more "hey I'm having people over for a game on Friday, wanna come?"
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That doesn't surprise me at all re: D&D, where I think the aspiration to a campaign is a huge part of the game's sales pitch. It surprises me in the indie scene, though maybe it shouldn't? But IME it's really easy to get non-RPG friends to try a session of Fiasco, much less so a 2nd session of D&D.
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I've had both. Wouldn't have got through lockdown the same way without my couple of weekly games. But also it took years of trying to find them, and life ended up coming along and pulling me away from them. Campaigns totally come together! I just also think it's way easier to put together a one off.