Diego Moreno
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diegomrn.bsky.social
Diego Moreno
@diegomrn.bsky.social
Founder of Infinite. Also a great enthusiast of useful, relevant and healthy technology!
This is a full demonstration of a cool demo calculator for our UI framework Cherry, based on ImGui!
This is a concept intended to demonstrate that Cherry can create skeuomorphic user interfaces. Everything here uses a Lua scripting engine.

#imgui #dearimgui #ui #dev #ux #skeuomorphism
January 17, 2026 at 8:42 AM
🔴Update: The first render of Cherry with #vulkan and #imgui on Linux KMS/DRM ! Yep, no desktop environment, no compositor, just Cherry.
October 5, 2025 at 6:55 PM
Installing a minimal ArchLinux to develop DRM features for Cherry, our UI/UX lib. Hopefully I can create cool compositors and simple desktop environments, stay tuned !
#cherry #linux #archlinux #imgui #yoshi
October 5, 2025 at 3:48 PM
You can now see our development roadmap! Visit roadmap.infinite.si to view all planned tasks, all tasks we are working on, and every future task.

#dev #infinite #healthy #tech #sysdev
September 19, 2025 at 7:28 AM
[WIP] This is a sneak peek of the Vortex user environment with the first Vortex module (TextEdit, a simple text editor) running on Vortex 1.0!

#imgui #vortex #gui #dev
September 12, 2025 at 4:27 PM
Just starting a voxel system with little animated character, clearly not perfect yet but it's a good start 😅

#raylib #cpp #gamedev #voxel #construction #dev #sideproject #learning
June 22, 2025 at 9:16 PM
[WIP] Here's a sneak peek of the future visual programming system for Vortex, using Cherry, our custom UI lib, based on ImGui!
The node based system already includes a full backend that's ready for transpilation, complete with a full node graph and schema support.
#sysdev #dev #imgui #ui #blueprint
April 14, 2025 at 9:03 PM
A productive week-end on my 3D top-down proto with Raylib in C. I've implemented chunk rendering with textures, and added a cool model (not animated yet). Also focusing on net features, as well as preparing for replication.
#raylib #3d #gamedev #topdowngame #games #gamedevelopment #c #cpp #3drender
March 16, 2025 at 6:21 PM
This is a quick demo of my chunk rendering system and player speed mechanics in a Raylib 3D top-down prototype written in C.
Each colored square represents a chunk, with a render distance of 10 chunks, each 64x64 squares.
#raylib #3d #gamedev #topdowngame #games #gamedevelopment #c #cpp #3drendering
March 1, 2025 at 9:30 AM
This is a small 3D top-down prototype made with Raylib in C to learn more about 3D rendering, 3D maths, and shaders. Raylib is a really great project !

#raylib #3d #gamedev #topdowngame #games #gamedevelopment #c #cpp #3drendering
February 28, 2025 at 7:20 AM