Diema
diemawolf.bsky.social
Diema
@diemawolf.bsky.social
Programmer, musician, level designer. No politics.
"Here's code I didn't write myself, what's wrong with it?"

Fantastic discourse. Thank you, AI.
July 2, 2025 at 8:34 PM
June 22, 2025 at 2:57 PM
Maybe so - and that's not a healthy way to go through life.

People who devote a lot of time to 6502 assembly nowadays - myself included - view that as part of their identity. Are we getting jobs from that? Generally no. Does society care? No.

But are we invalidated? Also no.
June 22, 2025 at 2:44 PM
Yes, and that's fine. There is very little professional mindshare for C these days anyway, but plenty of very good tool chains to continue to use it.
June 22, 2025 at 1:14 PM
This must be that new hit game, "Steam Fortress 2", that I've been hearing about.
June 22, 2025 at 4:57 AM
(For anyone who cares, the nodes view is even worse.)
June 22, 2025 at 1:53 AM
Holy crap, that aesthetic. This is lovely.
June 22, 2025 at 1:42 AM
My favorite one is this guy's Zonai Link mod. It motivated me to 100% the shrines, shown below.

Link to the mod: gamebanana.com/mods/496038
June 22, 2025 at 1:36 AM
I started with 3.5, yeah. I stuck with 3.5 throughout 4.0's lifespan, then went straight to 5E.

That being said, once in a blue moon, I convince a crew of crazies to get together and run some AD&D 2E.
June 22, 2025 at 1:34 AM
In terms of hardware? Yes, you could say people who exclusively play in the Nintendo ecosystem have lower standards.

I'm not sure all that really matters though. I find this artstyle to be soulless and corporate, but it's also not my business to tell you not to like things.
June 22, 2025 at 1:00 AM
I've only been playing since about 2010, so I can't say - but my first experience was the party all collectively training at a monster-slayer academy (so to speak). We had a pretty good reason for us to stick together out of the gate on "session 0".

I guess it depends how engaged your DM is.
June 22, 2025 at 12:54 AM
Basically same feeling here.

I realize my interests aren't the most mainstream topics, but I find it statistically unlikely that I'm literally the only person in Bluesky's 36 million users who wants to bother having a conversation about them.
June 22, 2025 at 12:48 AM
It's satisfying vicariously to see how fast this goes from shooting ideas out into the void on Bsky to an actual implementation that looks pretty fancy.
June 22, 2025 at 12:04 AM
"Wow, that sure is an old version of iTunes!"
June 21, 2025 at 8:52 PM
I notice this is a Doom 64 map. It looks nice from layout!

Plugging my nodebuilder, which may or may not be useful for you. It supports sidedef compression and manual blockmap optimization, if you prefer to use it.

github.com/darkhaven3/d...
GitHub - darkhaven3/dma-bsp64: Fork of D64BSP with new features.
Fork of D64BSP with new features. Contribute to darkhaven3/dma-bsp64 development by creating an account on GitHub.
github.com
June 21, 2025 at 7:51 PM
I know this is old, but it happened to come up in my feed and I have an opinion nobody wants to hear.

I'm an oldschool DOS C programmer and I never got the hate for Rust. If you find the language "too restrictive", then don't use it. But also, what the hell are you talking about?
June 21, 2025 at 7:43 PM
Definitely not a fan. I'm a bit biased against Rust in the first place, though.
June 21, 2025 at 7:23 PM
I could see an implementation where rumors are treated exactly the same as other resources. Provided that resources are "consumed" by the receiving town, you would then only need to provide a mechanism to "consume" information.
June 21, 2025 at 5:14 PM
Stim and response... But you can't trust the stims. I like it. ;)
June 21, 2025 at 5:12 PM
The naive solution would be to tag route markers with additional weights indicating military/economic/other importance values, but I can imagine the amount of data quickly ballooning out of control.

Perhaps it's better for ports to have a list of preferred route starts for a given purpose?
June 21, 2025 at 5:03 PM