Shaha Kh
ditaruz.bsky.social
Shaha Kh
@ditaruz.bsky.social
Mechatronics Engineer / Sociology fan / Philosophy, Epistemology amateur fan
Great, now other political camp embraces conspiracy theorists. It seems Americans in general are passionate fans of conspiracy theories.
May 28, 2025 at 10:06 PM
Dual spec is like allowing Shamans to use all totems of same elements at once/allowing Warlocks to apply all curses simultaneously/allowing Paladins to utilize all Seals, Auras alone. It kills entire RPG concept of trade-offs. It’s not a “QoL”, it’s a big game changing thing. It shouldn’t be there
November 23, 2024 at 2:07 PM
And that’s beauty of Vanilla - you come up with unconventional ideas and experiment wild scenarios like 2 tanks and no healers.

But Dual Spec establishes imaginary boundaries that forces players to stick to “rigid” roles. Healer only heals and he should have spec, tank only in full tank set and etc
November 22, 2024 at 6:48 PM
I healed as enh shaman in Era, SoM. I dpsed as Holy Paladin in Era and HC. It was never a problem. Classes in Vanilla are a priori flexible, you have access to all specialization abilities from the start. The idea that comes with DualSpec limits that concept and brings illusion of “strict builds”
November 22, 2024 at 1:22 PM
Dual Spec kills that concept. Why we need all those talents - if 99,9% will now just pick 2 perfect builds? Why just don’t make those talents baseline and linked to 2 toggleable specs then? see problem here?

Talents and their ideas of flexibility and independent-turning becomes undermined entirely
November 22, 2024 at 1:18 PM
Talents were never meant to strictly dictate roles. Their og purpose was to provide players freedom to customize specific aspects of their class, not to rigidly lock them into predefined setups that are “required” to play certain roles. That rigidity is imposed illusion than an actual limitation. =>
November 22, 2024 at 1:15 PM
Exactly. This “QoL” dramatically changes the perception of players. If there is Dual Spec, everyone is obligied to get perfect builds, because there is no excuse for not doing so. Ive been healing in prot Paladin since 2019, now such approach won’t be “acceptable”
November 22, 2024 at 10:32 AM
And to be clear, this isn’t even a simple QoL update - it’s something far more significant, with a much deeper impact.

I have been tanking in dps builds, healing in tanking spec, casually pvping in crazy experiment builds since 2019. Single talent trees were never a problem even in endgame content.
November 21, 2024 at 9:06 PM
Yes, unfortunately, I disagree, and it leaves me with nowhere to go. ClassicEra and HC were the only games I played, and these new servers will likely kill them. What options do I have? Should I just hope that you’ll open another Fresh Era without these QoLs? People just wanted fresh servers =>
November 21, 2024 at 9:03 PM
I noticed you focused on the word “objective” in my earlier comment. I used it in the context of the game’s rules and design principles, which I consider objective within this domain. And players, even with the best intentions, can often be mistaken about what’s best for the game (we saw that) =>
November 21, 2024 at 8:55 PM
Could I ask what kind of feedback is being referred to here? Are we talking about input from X, Reddit or forums? If so, I’m not sure that represents the entire WoW player base - likely not even 5% of it. We can’t consider that as valuable metric. Continue =>
November 21, 2024 at 8:53 PM
If the lack of Dual Spec were truly an “objective” flaw, Vanilla WoW wouldn’t have garnered so much interest. It’s exactly these strict limitations that gave and keeps giving the game its unique and special appeal.

Hardcore manifests that as well.

=>
November 21, 2024 at 8:47 PM
Dual spec dramatically undermines these principles. By allowing instant flexibility - it eliminates the need for sacrifice and balance, makes the core RPG concepts of identity, choice and “interdependence” irrelevant. Talent tree becomes obsolete, because the idea it were working for vanishes =>
November 21, 2024 at 8:45 PM
Talent trees reinforce this philosophy by making players unique while reminding them to rely on others for what they can’t do (!) This “interdependence” strengthens the social bonds that are the actual heart (sounds fancy) of an MMO like Vanilla WoW. =>
November 21, 2024 at 8:41 PM
The core tradition of RPG has always been about shaping your character with limited resources. You can’t be everything at once, you must make sacrifices. This adds strategy and immersion. Classes embody this - rogues master melee combat, mages master spellcasting. Master of both? Weaker shamans =>
November 21, 2024 at 8:40 PM
Thank you for your response, Josh. However, I feel this isn’t just a simple mechanical change affecting direct gameplay. It’s a shift with far-reaching implications at much larger scales, impacting both the social dynamics of the game and how players perceive their characters and others(!) =>
November 21, 2024 at 8:38 PM
See, the problem is that it’s impossible even to have a proper discussion on this topic. Some people immediately resort to labeling people as “Classic Andy” and that’s basically your only argument.
November 21, 2024 at 12:09 PM
If you don’t want to argue, then simply don’t? I wasn’t talking to you Jesse; I was addressing the developers. You decided to comment on my post, so I responded to you?
November 21, 2024 at 12:07 PM
(!) when I say majority it should be treated as “majority”. 2000 people from Reddit spamming “add dual spec” isn’t even a 1 % of Vanilla playerbase.

If they want to really get honest representative and inclusive feedback from all players, they should implement in-game polling systems.
November 21, 2024 at 10:16 AM
Game developers, as competent professionals, should filter these demands and strive to reach compromises that not only address player concerns but also preserve the integrity of the game’s RPG genre and its defining philosophy.

I don’t see that approach here, this decision is purely reactionary
November 21, 2024 at 10:14 AM
I partially disagree. What you are describing is technically an ochlocracy, where decision-making is dictated by the majority without proper consideration. This approach harms the game by addressing only short-term issues while completely ignoring its long-term purpose.
November 21, 2024 at 10:13 AM