Each quoted thread expands to individual games on that platform with a short review of that game.
Sometimes includes DLCs too:
- MoCap was so good. At places, better then the main game
- Terrible Motion Blur(can be turned off on PC, not on consoles apparently, fix soon hopefully)
- Basim is very Lore accurate setting(AC Valhalla)
- Very Emotional Story, better then base game
- MoCap was so good. At places, better then the main game
- Terrible Motion Blur(can be turned off on PC, not on consoles apparently, fix soon hopefully)
- Basim is very Lore accurate setting(AC Valhalla)
- Very Emotional Story, better then base game
Each quoted thread expands to individual games on that platform with a short review of that game.
Sometimes includes DLCs too:
Each quoted thread expands to individual games on that platform with a short review of that game.
Sometimes includes DLCs too:
Not an exhaustive list, only includes some which I played recently & stopped to take a screenshot in between.
Specs: 5070ti + Ryzen 9600X
Not an exhaustive list, only includes some which I played recently & stopped to take a screenshot in between.
Specs: 5070ti + Ryzen 9600X
Best guilty pleasure.
It Doesn't even need any narrative relevance. Just boot up & play.
The simulation feeling is absent.
It's true that this is a bridge between Simulator & Arcade racers.
Don't expect iRacing type simulation or Forza Horizon's arcade steering.
Best guilty pleasure.
It Doesn't even need any narrative relevance. Just boot up & play.
The simulation feeling is absent.
It's true that this is a bridge between Simulator & Arcade racers.
Don't expect iRacing type simulation or Forza Horizon's arcade steering.
- Even though it's a shorter game, the length feels good with the map & setting.
- Parkour is awesome, makes me remind old AC games.
- Stealth is a core fundamental in its gameplay, it forces you to sneak instead of a full fledged fight. Narrative also explains this.
- Even though it's a shorter game, the length feels good with the map & setting.
- Parkour is awesome, makes me remind old AC games.
- Stealth is a core fundamental in its gameplay, it forces you to sneak instead of a full fledged fight. Narrative also explains this.
Extremely fun & engaging.
The lobbies had small issues in the beginning but it got smoothened out with patches.
Before release, Battlefield 2042 had my excitement on the peak. Now I think I am back at the same peak.
Preordered. Oct 10 can't come soon 🤤
Extremely fun & engaging.
The lobbies had small issues in the beginning but it got smoothened out with patches.
Before release, Battlefield 2042 had my excitement on the peak. Now I think I am back at the same peak.
Preordered. Oct 10 can't come soon 🤤
- This is the most horror Black Ops main line title to date. They included Zombies element in the main story.
- 'Emergence' mission made me lose my sleep for 2 months, wasn't able to move past the first boss of the mission.
- Open world elements are overdone a bit.
- This is the most horror Black Ops main line title to date. They included Zombies element in the main story.
- 'Emergence' mission made me lose my sleep for 2 months, wasn't able to move past the first boss of the mission.
- Open world elements are overdone a bit.
- Poor performance even after this long of its release, just got done with the story today
- Memory leaks caused very frequent crashes
- Story is good. Ending feels empty
- The world is way bigger then fallen order
- Navigating the world is a mess. Terrible design choices
- Poor performance even after this long of its release, just got done with the story today
- Memory leaks caused very frequent crashes
- Story is good. Ending feels empty
- The world is way bigger then fallen order
- Navigating the world is a mess. Terrible design choices
- The Acting done by Troy Baker as Indiana is superb. Tony Todd was amazing too.
- The blend between 3rd person & 1st person is executed very well.
- The graphics are absolutely unreal(pun intended). The path tracing makes the game feel alive.
- It eats VRAM.
- The Acting done by Troy Baker as Indiana is superb. Tony Todd was amazing too.
- The blend between 3rd person & 1st person is executed very well.
- The graphics are absolutely unreal(pun intended). The path tracing makes the game feel alive.
- It eats VRAM.
- If I say this project was in dev-hell, it will sound polite.
- The development choices of Mafia 2, changing devs in the middle. Whole regions getting cancelled & many more things weren't enough. The title still excelled.
- This is my most favourite in the entire trilogy.
- Vito is 🫶
- If I say this project was in dev-hell, it will sound polite.
- The development choices of Mafia 2, changing devs in the middle. Whole regions getting cancelled & many more things weren't enough. The title still excelled.
- This is my most favourite in the entire trilogy.
- Vito is 🫶
- What can I say about this new rendition of a classic. Absolute peak.
- The gameplay is kept short & simple just like the OG from 2002, easy to get used to.
- The story & narration I felt is better in 2002 version.
- The credit scene is 🍒 on top
- Can play this 10 times
- What can I say about this new rendition of a classic. Absolute peak.
- The gameplay is kept short & simple just like the OG from 2002, easy to get used to.
- The story & narration I felt is better in 2002 version.
- The credit scene is 🍒 on top
- Can play this 10 times
- Same as HFW, I felt the breeze of beautiful graphics right at the beginning of the game.
- Avatar as a film franchise was already successful, this improves it yet again.
- Each vegetation feels so real, specially when its interactable.
- Story could have been faster.
- Same as HFW, I felt the breeze of beautiful graphics right at the beginning of the game.
- Avatar as a film franchise was already successful, this improves it yet again.
- Each vegetation feels so real, specially when its interactable.
- Story could have been faster.
- Same as HFW, I felt the breeze of beautiful graphics right at the beginning of the game.
- Avatar as a film franchise was already successful, this improves it yet again.
- Each vegetation feels so real, specially when its interactable.
- Story could have been faster.
- Same as HFW, I felt the breeze of beautiful graphics right at the beginning of the game.
- Avatar as a film franchise was already successful, this improves it yet again.
- Each vegetation feels so real, specially when its interactable.
- Story could have been faster.
- Very beautiful depiction of an emotional narrative.
- The team had lots of budget issues while creating the game, the hard work paid off.
- The platformer vibe is kept with beautiful colors.
- Vividness of the game helps in bringing new audience into gaming.
- Very beautiful depiction of an emotional narrative.
- The team had lots of budget issues while creating the game, the hard work paid off.
- The platformer vibe is kept with beautiful colors.
- Vividness of the game helps in bringing new audience into gaming.
- The moment I booted up the game, I knew a visual extravaganza is coming.
- The world building is taken to next level by Guerrilla.
- Much like the previous one, this also feels that the side stories are better then the main game.
- Set Pieces are brilliant.
- The moment I booted up the game, I knew a visual extravaganza is coming.
- The world building is taken to next level by Guerrilla.
- Much like the previous one, this also feels that the side stories are better then the main game.
- Set Pieces are brilliant.
🧵 will continuously be updated until I have posted all the major games I have played till this day.
Mostly will be from #PS5, which has been my primary gaming platform for the past 2-3 years.
Before this I was strictly a #PC gamer. Returned to the same, again.
- The best gift a game dev can give to their fans, a love letter to the entire #GodOfWar Fanbase.
- Gives a necessary closure to Kratos's entire Greek+Norse saga.
- Free DLCs, Easily would've paid for how good it was.
- Combines each mechanic for unique gameplay
- The best gift a game dev can give to their fans, a love letter to the entire #GodOfWar Fanbase.
- Gives a necessary closure to Kratos's entire Greek+Norse saga.
- Free DLCs, Easily would've paid for how good it was.
- Combines each mechanic for unique gameplay
- Story & narration OUT OF THIS WORLD. Characters too.
- Mechanics feel simple & engaging, the endgame offers unique content for exploration as well as skill.
- Took 30+ tries to beat Sigrun😭. Another 10 to beat Berserker King, 20+ for Gna.
- Story & narration OUT OF THIS WORLD. Characters too.
- Mechanics feel simple & engaging, the endgame offers unique content for exploration as well as skill.
- Took 30+ tries to beat Sigrun😭. Another 10 to beat Berserker King, 20+ for Gna.
Not a review, just adding this as I liked the arcady nature of the game & can be an easy 'tough day at work' game I come home to play a few matches of.
Also reminds me of PacMan World Rally(Last pic), I used to be a fan of that game.
Not a review, just adding this as I liked the arcady nature of the game & can be an easy 'tough day at work' game I come home to play a few matches of.
Also reminds me of PacMan World Rally(Last pic), I used to be a fan of that game.
- Fun world building with phenomenal graphics for its initial 2017 release date
(Not the remastered version with HFW graphics/models).
- Characters have a distinct weight, origin story with lots emotional side lore.
- Easily adaptable combat which grows with story.
- Fun world building with phenomenal graphics for its initial 2017 release date
(Not the remastered version with HFW graphics/models).
- Characters have a distinct weight, origin story with lots emotional side lore.
- Easily adaptable combat which grows with story.
- Major improvements to Swinging, Air tunnels are amazing traversal mechanic.
- Black suits & minute interactions which are easy to miss(like agent venom) makes the game more interesting.
- Post ending game feels empty, as with previous entries by #Insomniac.games
- Side quests are 🔥
- Major improvements to Swinging, Air tunnels are amazing traversal mechanic.
- Black suits & minute interactions which are easy to miss(like agent venom) makes the game more interesting.
- Post ending game feels empty, as with previous entries by #Insomniac.games
- Side quests are 🔥
- The world is beautiful, one of the best I have seen the first time I played this game.
- The bushes & grass Physics interacts well with the player objects(cars, bikes, planes), many greenaries are destructible.
- Playlists are amazing, give you a good graphical tour of the game.
- The world is beautiful, one of the best I have seen the first time I played this game.
- The bushes & grass Physics interacts well with the player objects(cars, bikes, planes), many greenaries are destructible.
- Playlists are amazing, give you a good graphical tour of the game.
- Emotional Story for Pete & Miles. 2018 had the most impact amongst @insomniac.games SM titles.
- Swinging & Physics had great vibe, felt something good was being played.
- Side characters were build beautifully.
- Combat was recursive, button mashing.
- Emotional Story for Pete & Miles. 2018 had the most impact amongst @insomniac.games SM titles.
- Swinging & Physics had great vibe, felt something good was being played.
- Side characters were build beautifully.
- Combat was recursive, button mashing.
- A brilliant blend of a master-student & a father-son love.
- Engaging Gameplay with errand of open world simulation at a budget.
- At times, Side story feels better then main.
- DLC adds much wanted complexity to the Gameplay.
- A brilliant blend of a master-student & a father-son love.
- Engaging Gameplay with errand of open world simulation at a budget.
- At times, Side story feels better then main.
- DLC adds much wanted complexity to the Gameplay.