djee
djeedai.bsky.social
djee
@djeedai.bsky.social
Developer of awesome game techs. Some #rustlang too. Opinions are own.

Also on Mastodon : https://mastodon.gamedev.place/@djee
Now do the same thing with particles! 😉
February 5, 2026 at 11:54 AM
Reposted by djee
the principles are similar just different software
basically distance field texture then animate in a shader
www.youtube.com/watch?v=NMTX...
Unity | How to make Shock / Lightning Particles (VFX Breakdown)
YouTube video by MinionsArt
www.youtube.com
January 27, 2026 at 4:25 PM
My thought too, it’s a bit immersion breaking. Even if I instinctively dissociate the car in the menu from the one in the world when the menu opens (even though there‘s no reason to), when it closes it breaks that dissociation and highlights that the car in the world was being rotated.
January 24, 2026 at 1:39 PM
Nice to have that view at least. RenderDoc saved me more than once, it’s really critical to debug some shaders.
January 3, 2026 at 8:55 AM
What’s the View Mesh button under "Shader Module 311"? (genuinely asking, I’ve never tried RenderDoc with a mesh shader)
January 2, 2026 at 7:52 PM
Bienvenue / Welcome / ようこそ 🤗
January 2, 2026 at 4:35 PM