Game Designer Notes | Dmytro Nesterenko
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Game Designer Notes | Dmytro Nesterenko
@dmytronesterenko.bsky.social
Senior Level Designer at Grip. Ex Designer at Gameloft, Saber Int.

Dissecting Games blog. patreon.com/GameDesignerNotes
Combat as a dance in Ghost of Yotei and how the camera works for different scenarios

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#GameDesign #CombatDesign #GhostOfYotei #SuckerPunch
Ghost of Yotei. Combat as a dance | Game Designer Notes | Dmytro Nesterenko
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December 29, 2025 at 4:28 PM
The Worf Pack in Ghost of Yotei is a remarkably interesting take on a character journal. What stands out the most to me is how this feature delivers information visually rather than through text.

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#GameDesign #UXDesign #UX #UIUX #GhostOfYotei #SuckerPunch
Ghost of Yotei. Wolf Pack | Game Designer Notes | Dmytro Nesterenko
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November 29, 2025 at 12:53 PM
How Ghost of Yotei delivers the main story conflict through flashbacks and why it works

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#NarrativeDesign #GameDesign #GhostOfYotei #SuckerPunch
Ghost of Yotei. Narrative design of the main flashback | Game Designer Notes | Dmytro Nesterenko
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November 27, 2025 at 8:41 PM
Design of the camp in Ghost of Yotei and how it works from Narrative and Gameplay standpoints simultaneously

www.patreon.com/posts/144035...

#GameDesign #GhostOfYotei #NarrativeDesign
Ghost of Yotei. Design of the camp | Game Designer Notes | Dmytro Nesterenko
Get more from Game Designer Notes | Dmytro Nesterenko on Patreon
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November 21, 2025 at 5:35 PM