Martin-Karl
@doragonhanta.bsky.social
58 followers
34 following
5 posts
Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
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Reposted by Martin-Karl
Martin-Karl
@doragonhanta.bsky.social
· Jul 2
Martin-Karl
@doragonhanta.bsky.social
· Jan 30
GitHub - nvpro-samples/vk_minimal_latest: A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. - nvpro-samples/vk_minimal_latest
github.com