Martin-Karl
@doragonhanta.bsky.social
58 followers 34 following 5 posts
Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
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Reposted by Martin-Karl
pixeljetstream.bsky.social
Major Update to vk_gaussian_splatting sample by Jean-Eudes Marvie
-Unscented transforms allow proper fisheye effect
-SPZ file format support
And more

#vulkan #3dgs

github.com/nvpro-sample...
doragonhanta.bsky.social
The 16_ray_query tutorial is out!

Learn Monte Carlo path tracing with Vulkan's ray query extension in compute shaders, an alternative to traditional RT pipelines.

Bonus sections:
• Shadow terminator
• Shading normal

github.com/nvpro-sample...
vk_raytracing_tutorial_KHR/raytrace_tutorial at v2 · nvpro-samples/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing - nvpro-samples/vk_raytracing_tutorial_KHR
github.com
doragonhanta.bsky.social
Vulkan Ray Tracing Tutorial V2.0 Released

Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2
Ray tracing examples and tutorials using VK_KHR_ray_tracing - GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2
github.com
doragonhanta.bsky.social
Dual-mode rendering (path tracing + rasterization) with full glTF 2.0 + 20+ extensions. Advanced PBR materials, HDR environments, real-time controls.

Perfect for graphics programmers exploring modern Vulkan techniques and ray tracing workflows.
doragonhanta.bsky.social
Major update to our Vulkan glTF Scene Renderer!

Completely rebuilt on Nvpro-Core2 with Vulkan 1.4, Slang shaders, and DLSS Ray Reconstruction support.

github.com/nvpro-sample...

#GraphicsProgramming #Vulkan #RayTracing
GitHub - nvpro-samples/vk_gltf_renderer: Rendering glTF scenes with ray tracer and raster (Vulkan)
Rendering glTF scenes with ray tracer and raster (Vulkan) - nvpro-samples/vk_gltf_renderer
github.com
Reposted by Martin-Karl
pixeljetstream.bsky.social
Working mostly on rendering technology for provis in Vulkan. Various open-source samples can be found at github.com/nvpro-samples my focus is tech for scenes with lots of geometry (GPU-driven pipelines)
NVIDIA DesignWorks Samples
NVIDIA DesignWorks Samples has 50 repositories available. Follow their code on GitHub.
github.com