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mike douges
@douges.dev
🏒 🇦🇺 ⚛️ 🎮 • dad x2 • @triplex.dev • @pmnd.rs
🌳
May 3, 2025 at 11:53 PM
literally throwing up from how sick this is #threejs #webxr
April 3, 2025 at 8:41 PM
keen for this one
March 29, 2025 at 6:20 AM
First external contribution to the @triplex.dev renderer has been merged!

It gets userland postprocessing working in the editor. Thanks @hotbloodedheroine.petplay.fi!

github.com/trytriplex/t...
March 28, 2025 at 9:03 AM
weee
March 9, 2025 at 10:34 PM
All props of any component (!) are represented in the UI!

The only thing you need to do is type your components with TypeScript 👀

What's neat is it automatically updates if you change the props, perfect for bouncing between code first <> visual first development.
February 27, 2025 at 2:24 AM
you can VISUALLY EDIT react components... BOTH 2D AND 3D... AT THE SAME TIME ??????

...

AND SAVE BACK TO SOURCE ???

🤯
February 26, 2025 at 11:22 PM
This powers the core of Triplex. Every piece of data is typed and can be subscribed to, with new data pushed whenever it's needed (you write the code for this!).

1. Create the server
2. Create the client
3. There is no step 3

Go to the repo, star it, and comment with your thoughts down below! 😁
February 25, 2025 at 11:51 PM
PLEASE LOOK AT THE CAMERA
February 24, 2025 at 3:24 AM
🤔
February 23, 2025 at 10:32 AM
I love feature gates
February 21, 2025 at 9:17 AM
Iterating the Triplex selection system to "harmonious" status — bridging two React reconcilers into a visual development environment.
February 19, 2025 at 11:57 PM
your outie computes ambient occlusion in real-time
February 19, 2025 at 10:48 PM
prepare for 100 slides coming at ya tomorrow @ SydJS 🫡
February 18, 2025 at 5:58 AM
YO 👀 😁
February 17, 2025 at 9:40 PM
Where we're starting we don't need frameworks
February 17, 2025 at 1:09 AM
cooking
February 15, 2025 at 6:18 AM
you can just find things
February 14, 2025 at 8:08 AM
Here's a recording
February 12, 2025 at 12:17 AM
Yeah this is pretty fun to play with!
February 12, 2025 at 12:07 AM
Here's a video showing what happens in R18. I can't seem to replicate this in a sandbox 🤡.
February 7, 2025 at 10:37 AM
I've raised 1000 pull requests to @triplex.dev. Here's to 1000 more!
February 7, 2025 at 7:17 AM
In the next version of @triplex.dev the scene controls are contextually shown depending if there is a canvas component mounted.
February 1, 2025 at 12:39 AM
Did you know you can have a native select element without a “empty selected” option by abusing hidden attribute and horizontal rules?
January 31, 2025 at 1:42 AM
I have to RESTART TRIPLEX to fix a syntax error ???
January 28, 2025 at 11:28 PM