Drakn't
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drakthings.bsky.social
Drakn't
@drakthings.bsky.social
Don't read this. #DrakThings
Clipping is always the funny low effort solution

Details be damned
November 22, 2025 at 8:05 PM
Another idea is doing something similar for making a fly for the cock to emerge from

Duplicate part of mesh

Transfer UV/normals

Subdivide and sculpt
November 22, 2025 at 8:04 PM
Idea for later

Just copy the method for the cock sheath

Maybe use booleans or something

Or just keep it modular/nondestructive with shrinkwrap
November 22, 2025 at 7:59 PM
Lazily had the actual geometry placed via geometry nodes.

Then I used data transfer to transfer the normals and UVs.

Probably super heavy, but works for oneshot/modular still renders.
November 22, 2025 at 6:04 PM
My guy, you're portraying biblically accurate sex with a dog.
November 20, 2025 at 8:19 PM
That doesn't seem likely though.

Here's how a typical eyelash setup should be. Because video games use backface culling. You can't see a mesh from both sides. So they put two meshes that are exactly the same overlapping, but facing in opposite directions. It gives the illusion of not being flat.
November 12, 2025 at 11:29 AM
According to Meddle and other plugins, it's face 217 being used, but the eyelashes look perfectly fine in game from all angles.

Backface culling is enabled, according to TT as well. So it makes no sense. Unless somehow one face model is using mesh parts from another face model.
November 12, 2025 at 11:29 AM
The face on the left is 217 (Ryne) and the eyelashes are missing mesh parts, in addition to the normals being fucked. The face on the right 216 (Oracle of Light?) works just fine.
November 12, 2025 at 11:27 AM
My first time using Meddle this happened, so I assumed it was the same thing all over again. Little did I know, I was actually exporting face 216 from TT (no busted eyelashes) and not 217. (Ryne's actual face model, the one with her gray/blue eyes)
November 12, 2025 at 11:23 AM
I'm not here for blender support. I'm here because it looks like this plugin is wrecking meshes.
November 12, 2025 at 2:47 AM