Details be damned
Details be damned
Duplicate part of mesh
Transfer UV/normals
Subdivide and sculpt
Duplicate part of mesh
Transfer UV/normals
Subdivide and sculpt
Just copy the method for the cock sheath
Maybe use booleans or something
Or just keep it modular/nondestructive with shrinkwrap
Just copy the method for the cock sheath
Maybe use booleans or something
Or just keep it modular/nondestructive with shrinkwrap
Then I used data transfer to transfer the normals and UVs.
Probably super heavy, but works for oneshot/modular still renders.
Then I used data transfer to transfer the normals and UVs.
Probably super heavy, but works for oneshot/modular still renders.
Here's how a typical eyelash setup should be. Because video games use backface culling. You can't see a mesh from both sides. So they put two meshes that are exactly the same overlapping, but facing in opposite directions. It gives the illusion of not being flat.
Here's how a typical eyelash setup should be. Because video games use backface culling. You can't see a mesh from both sides. So they put two meshes that are exactly the same overlapping, but facing in opposite directions. It gives the illusion of not being flat.
Backface culling is enabled, according to TT as well. So it makes no sense. Unless somehow one face model is using mesh parts from another face model.
Backface culling is enabled, according to TT as well. So it makes no sense. Unless somehow one face model is using mesh parts from another face model.