Freelance writer/editor/proofreader, occasional game designer. Reviewer of books and games.
Website: www.stuartellisgorman.com
(But the game doesn't include that, sigh)
(But the game doesn't include that, sigh)
Some did come back, like my partner's great grandmother, but many didn't.
Some did come back, like my partner's great grandmother, but many didn't.
Sometimes the migrants might not even speak the same language, families would teach English instead of Irish to send their children abroad.
Sometimes the migrants might not even speak the same language, families would teach English instead of Irish to send their children abroad.
That's not to say it didn't happen, but often emigration was an act of desperation to avoid starvation.
That's not to say it didn't happen, but often emigration was an act of desperation to avoid starvation.
Anyway, its this:
bsky.app/profile/flin...
Anyway, its this:
bsky.app/profile/flin...
And as I said, when depicting hard topics the onus is on the designer.
And as I said, when depicting hard topics the onus is on the designer.
The Famine ended in 1852. While emigration stayed high, the famine ended.
It's a small error, but if you cant get the little ones can I trust you with the big ones?
The Famine ended in 1852. While emigration stayed high, the famine ended.
It's a small error, but if you cant get the little ones can I trust you with the big ones?
And why competitive between Irish families all suffering together?
And why competitive between Irish families all suffering together?
And going to America was seen as a death in Ireland - the American Wake was a semi-funeral held for family going to America to recognise that they were effectively dying. You'd never see them again.
It ain't victory points.
And going to America was seen as a death in Ireland - the American Wake was a semi-funeral held for family going to America to recognise that they were effectively dying. You'd never see them again.
It ain't victory points.
Spreading cubes around the island as "families" misunderstands Irish demographics and familial connections.
It also wildly abstracts huge amounts of complex history.
Spreading cubes around the island as "families" misunderstands Irish demographics and familial connections.
It also wildly abstracts huge amounts of complex history.
There's a reason Irish people are often a bit touchy about how they're represented.
magazine.punch.co.uk/gallery/Irel...
There's a reason Irish people are often a bit touchy about how they're represented.
magazine.punch.co.uk/gallery/Irel...
This is the kind of stupid rule you find in a party game, not a game that claims to take seriously a historic tragedy.
This is the kind of stupid rule you find in a party game, not a game that claims to take seriously a historic tragedy.
This plays on stereotypes of Irishness (a historic problem for actual Irish people) and shows a lack of serious consideration for Irish people and their culture.
This plays on stereotypes of Irishness (a historic problem for actual Irish people) and shows a lack of serious consideration for Irish people and their culture.
By picking "closest Irish ancestry" it also doesn't really factor in Irish people.
By picking "closest Irish ancestry" it also doesn't really factor in Irish people.
We're not here to discuss past mistakes made when I was a child, I'm trying to make my hobby a better place in the future.
We claim to take games seriously, so let's try it.
We're not here to discuss past mistakes made when I was a child, I'm trying to make my hobby a better place in the future.
We claim to take games seriously, so let's try it.
The fact that John Company or any number or @amabel.bsky.social games exist does not give people cart blanche to misrepresent history and make bad games about serious topics. Those designers did the work!
The fact that John Company or any number or @amabel.bsky.social games exist does not give people cart blanche to misrepresent history and make bad games about serious topics. Those designers did the work!
If you aren't prepared to face criticism and discuss it in a serious way, maybe you shouldn't be making the game in the first place.
If you aren't prepared to face criticism and discuss it in a serious way, maybe you shouldn't be making the game in the first place.
They want you to believe that they are serious works of scholarly engagement, not crass exploitation.
But if you ask questions about their research or representation, suddenly they're only games and you should relax, man.
They want you to believe that they are serious works of scholarly engagement, not crass exploitation.
But if you ask questions about their research or representation, suddenly they're only games and you should relax, man.
But I didn't post this because I saw a game that was doing that. I saw a game by an American trading on his ancestry while offending the nation who lives with this event's consequences.
Not a good look.
But I didn't post this because I saw a game that was doing that. I saw a game by an American trading on his ancestry while offending the nation who lives with this event's consequences.
Not a good look.
If you are designing a game on a sensitive issue, it is on *you* to show that you did the work and it is *your* job to convince the audience that this should exist.
If you are designing a game on a sensitive issue, it is on *you* to show that you did the work and it is *your* job to convince the audience that this should exist.
From fake oirish accents to tagging it "hot potato" on BGG, to a first player that assumes Irish people aren't real.
From fake oirish accents to tagging it "hot potato" on BGG, to a first player that assumes Irish people aren't real.
But we're not dealing in abstracts, we're dealing with an actual game that is being made. So the question is: does this game deserve to exist?
But we're not dealing in abstracts, we're dealing with an actual game that is being made. So the question is: does this game deserve to exist?