Footleg
drfootleg.bsky.social
Footleg
@drfootleg.bsky.social
Maker, Caver, Scientist, Software Dev, electronics, robots. Keeper of Chickens. Director of Cambridge Makespace where I run a weekly RPi and CAD meet up on Tuesday evenings. Host of FootFest, our mini maker camping festival held annually in Suffolk.
Pirate radio from @pimoroni.com c.2018 repurposed to play Swift bird calls in the morning and evening. Learned some crontab tricks to get the script to run and stop at scheduled times. Impressed the hardware works on a modern install of Pi OS Buster lite after all these years. #nature #RaspberryPi
July 19, 2025 at 4:25 PM
I’ve now put my AA graphics library together with my C++ touchscreen and IMU hardware drivers to implement gravity in my balls simulation on the @pimoroni.com #Presto
May 8, 2025 at 5:50 PM
Even more fun in orbital mechanics mode. I can toggle on combining on collision too.
April 30, 2025 at 7:04 PM
My @pimoroni.com Presto is full up. Can I get a bigger screen please?
April 30, 2025 at 6:47 PM
This is huge! Touch is working in my C++ on the #Presto
February 16, 2025 at 1:56 PM
Progress with C++ on the @pimoroni.com Presto tonight. Settled on a 480x240 screen double buffer to avoid complex PSRAM shenanigans and wrote a graphics library method to scale my circles back to round. 100 bouncing balls at almost 24fps, butter smooth. Random seed off a floating ADC.
February 15, 2025 at 8:16 PM
Improved code published. Here is a 24 body problem running at 33fps on the Pico2 on the @pimoroni.com Pico Display 2.8”
January 30, 2025 at 8:39 PM
I got my 3 body problem simulation running on the RP2350. So much better with a floating point unit and faster CPU. Running on a #Pimoroni Pico Plus 2 and their 2.8” display pack. I may have to buy a #Presto now! #Pico2 #RaspberryPi
January 24, 2025 at 9:08 PM