Drift Cascade
driftcascade.com
Drift Cascade
@driftcascade.com
🎮 Drift Cascade - solo dev studio building Salvage Wars
Devlog + updates → driftcascade.com
Adding a defense network graph for the AI to use while responding to the player actions.
#Unity #gamedev #unity3d
November 10, 2025 at 1:44 AM
14x speedup! 65 million raycast fog of war bake went from 307s to 21s. 🚀 The bottleneck wasn't the physics, but the math! I refactored the open source library FOVMapping with RaycastCommand and Burst Jobs for max parallelism.

driftcascade.com/blog/2025/op...

#GameDev #IndieDev #Unity #Open-Source
October 28, 2025 at 6:53 PM
Early look at RTS combat in Salvage Wars!

Fight over crashed starships for valuable salvage, but with a persistent crew, every loss hurts.

Destroyed vehicles leave wreckage, and with multiple warring factions you might salvage enough to pay your dropship fees without firing a shot.

#IndieDev #RTS
October 24, 2025 at 12:41 AM
👋 Hello Bluesky!

I’m Michael, solo dev behind Drift Cascade, working on Salvage Wars, a tactical RTS about scavenging crashed starships.

Expect posts on Unity, game design, and systems tinkering.
Always down to to talk games!

🪐 driftcascade.com
#GameDev #IndieDev #RTS #Unity #DevLog
October 23, 2025 at 9:20 PM