Brandon @ Driftkeep
driftkeep.com
Brandon @ Driftkeep
@driftkeep.com
Driftkeep - a new multiplayer idle game! Currently in active development
Every day is a school day.. today's new skill: procedural generation and tilemap manipulation.

#Godot is an incredibly easy engine to pick up

#gamedev #buildinpublic
August 4, 2025 at 2:28 PM
Rocket Drop: Update

#gamedev #godot

- Learned shaders
- Added some particles
- A screen shake
- A realtime UI
- More art!

Soooo much left to do but this is so much fun!
July 27, 2025 at 3:52 AM
Rocket Drop: Update

#gamedev #godot

- I now have an art style
- Learned to 'chunk' the blocks to allow for up to 25,000 blocks without a performance hit
- Swap between available rockets after death

Next up, the shop and powerups!
July 26, 2025 at 12:18 PM
Learning #Godot - my first indie "hobby" game; Rocket Drop

The first powerup is already working too; "Duplicate" - you will notice there is a slim chance for the "rocket" to duplicate itself when hitting a block

#gamedev
July 25, 2025 at 3:50 AM
#buildinpublic

The front-end is nearly done.. now for some API magic ✨
July 21, 2025 at 5:15 PM
#buildinpublic: A simple timer component (with a React Hook + API Syncing)

Perfect solution for quickly tracking your time against a Project
July 21, 2025 at 1:21 PM
Real-time notifications, system events and goals are now sent and received via websockets! ↔️🚀

Notifications will be sent to the user for:
- invoices that have been paid
- goals that have been achieved
- successful email delivery of invoices

Deploying soon to a browser near you

#buildinpublic
December 6, 2024 at 2:37 PM
This UX is gorgeous man
December 6, 2024 at 1:43 PM
Version 2.0 of Fio is launching very soon 🚀

It feels insane to be able to double the amount of features Fio previously had in the next major release

#buildinpublic
December 6, 2024 at 11:55 AM
A bit of confetti never hurt anyone.. right..?

@builditn0w.bsky.social - do you agree..?

#buildinpublic
December 3, 2024 at 10:19 PM