Jamie Arron
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drjamiearron.bsky.social
Jamie Arron
@drjamiearron.bsky.social
#indiedev
Director of KITTENS IN TIMESPACE and Cornwall Games CIC

Currently developing CLAWPUNK!
I'll start...
"When someone says they need a demolition expert..." (Larry)
November 6, 2025 at 7:09 AM
Hey #gamedev friends -- I've been working a bit more on my solo-dev Wizard game, and as I am mainly a programmer, I struggle with art...
Would something like this work?
Can any pixel art veterans out there recommend something that may be cooler, but somewhat easy to produce? :D
#indiegames #pixelart
October 30, 2025 at 12:17 PM
#CLAWPUNK features many, many enemies to destroy. The Junkyard, for example, is littered with rats!
These are a common enemy type and may be encountered in other areas within the game. They will charge at the player and try to nibble at their feet!
#pixelart #gamedev
June 5, 2025 at 8:19 PM
Had a brilliant time at today’s creative showcase! Met some amazing folks, and it was surreal (in the best way) seeing #CLAWPUNK on a massive screen — and on loop, no less 😅

Highlight of the day? Meeting Kernow King himself — a bit of a local legend round here. Cracking guy, and properly funny.
April 24, 2025 at 6:46 PM
And so it begins...
#switch2
April 3, 2025 at 1:31 PM
I recently travelled to London to meet with our publisher, where I showcased our current progress and discussed their ideas for the go-to-market strategy. I genuinely cannot wait to re-re-reveal our game as well as the partnership! Lot of work now until the reveal…
#indiedev #gamedev
January 26, 2025 at 10:19 PM
I present to you my son’s latest artwork — the sofa very much appreciated it.
December 8, 2024 at 9:25 PM
I was recently at a local school Christmas fair selling books and copies of KICKBACK SLUG. Tis the season now 🎄🌲🎅🧑‍🎄
#IndieGames
#IndieGameDev
#IndieDev
#IndieDeveloper
December 2, 2024 at 8:24 AM
Two separate people, two separate companies, and two separate, yet identical sets of messages asking me to outsource. Is there some secret club on LinkedIn coaching on what to say?? 🤐
November 28, 2024 at 9:57 AM
We look forward to finally revealing the details of our publishing deal, but for now, it's a hard push until the new year! This marks the end of a four-year journey of finding a publisher willing to take on a game like this, so here's hoping there is still a wide enough audience for it!
#dontgiveup
October 23, 2024 at 8:59 AM
Kickback Slug finally launches tomorrow after an overly long development cycle that originally stemmed from a game jam! To those of you who buy the game on Steam or Switch (other platforms to come later), I thank you for your support. Long live indie game development!
October 25, 2023 at 1:29 PM