I tend to go with it, this is make believe and a lot of it can be twisted and shifted
I tend to go with it, this is make believe and a lot of it can be twisted and shifted
1. Important info - just say it. Dice tell a story but can also kill it.
2. Communication is key - DM and players should understand each other.
3. Being secretive and cryptic is fun, but it can kill the game. Telling the story is the true fun
4. Cool heads prevail
1. Important info - just say it. Dice tell a story but can also kill it.
2. Communication is key - DM and players should understand each other.
3. Being secretive and cryptic is fun, but it can kill the game. Telling the story is the true fun
4. Cool heads prevail
Some tensions were still there, but they were constructive conflicts.
Some tensions were still there, but they were constructive conflicts.