drcd1.github.io
he/him
Plus with blender you can directly put 3D scenes in the sequencer :D
Plus with blender you can directly put 3D scenes in the sequencer :D
Radiosity = power per area (of light going out)
Radiance = power per area per solid angle.
You need irradiance to light diffuse surfaces, radiance to light arbitrary surfaces.
Radiosity = power per area (of light going out)
Radiance = power per area per solid angle.
You need irradiance to light diffuse surfaces, radiance to light arbitrary surfaces.
When you store irradiance in a spherical map, each direction is a surface normal, and the value tells you how much light, coming from all directions, hits a surface point with that normal direction.
When you store irradiance in a spherical map, each direction is a surface normal, and the value tells you how much light, coming from all directions, hits a surface point with that normal direction.